is anyone reading this and using the informations we give?
atleast i get a higher postcount with this
atleast i get a higher postcount with this
Upvote
0
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85f45bf]
Log: [ 4] ./ucc-bin-real [0x85f45bf]
Log: [ 5] ./ucc-bin-real [0x85f46ac]
Log: [ 6] ./ucc-bin-real [0x85f9b50]
Log: [ 7] ./ucc-bin-real [0x85fd7b4]
Log: [ 8] ./ucc-bin-real [0x81bae2f]
Log: [ 9] ./ucc-bin-real [0x81a1197]
Log: [10] ./ucc-bin-real [0x81ad009]
Log: [11] ./ucc-bin-real [0x815fb24]
Log: [12] ./ucc-bin-real [0x804d78a]
Log: [13] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x555bc904]
Log: [14] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 304 MByte 631 KByte 199 Bytes from HD took 1.827979 seconds (0.844126 reading, 0.983853 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Aug 22 00:24:58 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] /emul/ia32-linux/lib/tls/libc.so.6(malloc+0x93) [0x556188c3]
Log: [ 4] ./ucc-bin-real [0x8053214]
Log: [ 5] ./ucc-bin-real [0x85df3a0]
Log: [ 6] ./ucc-bin-real [0x85c4fa1]
Log: [ 7] ./ucc-bin-real [0x85c4f08]
Log: [ 8] ./ucc-bin-real [0x85aaa05]
Log: [ 9] ./ucc-bin-real [0x85bf9f5]
Log: [10] ./ucc-bin-real [0x85c6ebb]
Log: [11] ./ucc-bin-real [0x85aae16]
Log: [12] ./ucc-bin-real [0x85c6d0b]
Log: [13] ./ucc-bin-real [0x85aae16]
Log: [14] ./ucc-bin-real [0x85aab98]
Log: [15] ./ucc-bin-real [0x85bf9f5]
Log: [16] ./ucc-bin-real [0x85c6ebb]
Log: [17] ./ucc-bin-real [0x85aae16]
Log: [18] ./ucc-bin-real [0x85aab98]
Log: [19] ./ucc-bin-real [0x85bf9f5]
Log: [20] ./ucc-bin-real [0x85c6ebb]
Log: [21] ./ucc-bin-real [0x85aae16]
Log: [22] ./ucc-bin-real [0x85aaa05]
Log: [23] ./ucc-bin-real [0x85bf9f5]
Log: [24] ./ucc-bin-real [0x85c678c]
Log: [25] ./ucc-bin-real [0x872577b]
Log: [26] ./ucc-bin-real [0x8205779]
Log: [27] ./ucc-bin-real [0x81ac161]
Log: [28] ./ucc-bin-real [0x815fb24]
Log: [29] ./ucc-bin-real [0x804d78a]
Log: [30] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x555bc904]
Log: [31] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: FMallocAnsi::Realloc <- FArray::Realloc <- UObject::ProcessEvent <- AUdpLink::Tick <- AbsorbedPaused <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 861 MByte 745 KByte 740 Bytes from HD took 5.546358 seconds (2.152672 reading, 3.393687 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Log: Log file closed, Sun Sep 3 21:34:56 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x8607270]
Log: [ 4] ./ucc-bin-real [0x8607270]
Log: [ 5] ./ucc-bin-real [0x8607270]
Log: [ 6] ./ucc-bin-real [0x8607270]
Log: [ 7] ./ucc-bin-real [0x8612176]
Log: [ 8] ./ucc-bin-real [0x85bea82]
Log: [ 9] ./ucc-bin-real [0x85bf9f5]
Log: [10] ./ucc-bin-real [0x85c6ebb]
Log: [11] ./ucc-bin-real [0x85aae16]
Log: [12] ./ucc-bin-real [0x85aad65]
Log: [13] ./ucc-bin-real [0x85bf9f5]
Log: [14] ./ucc-bin-real [0x85c6ebb]
Log: [15] ./ucc-bin-real [0x85aae16]
Log: [16] ./ucc-bin-real [0x85bf9f5]
Log: [17] ./ucc-bin-real [0x85c6ebb]
Log: [18] ./ucc-bin-real [0x85aae16]
Log: [19] ./ucc-bin-real [0x85bf9f5]
Log: [20] ./ucc-bin-real [0x85c678c]
Log: [21] ./ucc-bin-real [0x81fd1e7]
Log: [22] ./ucc-bin-real [0x81ff53c]
Log: [23] ./ucc-bin-real [0x8205584]
Log: [24] ./ucc-bin-real [0x81ac161]
Log: [25] ./ucc-bin-real [0x815fb24]
Log: [26] ./ucc-bin-real [0x804d78a]
Log: [27] /lib/tls/libc.so.6(__libc_start_main+0xf4) [0x40065974]
Log: [28] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::LoadConfig <- UObject::LoadConfig <- UObject::LoadConfig <- UObject::LoadConfig <- UObject::LoadConfig <- UObject::SaveConfig <- UObject::execSaveConfig <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 220 MByte 501 KByte 30 Bytes from HD took 12.336904 seconds (5.496025 reading, 6.840879 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Sep 5 19:23:13 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x85f4f85]
Log: [ 4] ./ucc-bin-real [0x810312f]
Log: [ 5] ./ucc-bin-real [0x8621358]
Log: [ 6] ./ucc-bin-real [0x81f1710]
Log: [ 7] ./ucc-bin-real [0x81f249e]
Log: [ 8] ./ucc-bin-real [0x8621358]
Log: [ 9] ./ucc-bin-real [0x8595bb8]
Log: [10] ./ucc-bin-real [0x85f5029]
Log: [11] ./ucc-bin-real [0x815d1ac]
Log: [12] ./ucc-bin-real [0x8194fac]
Log: [13] ./ucc-bin-real [0x8621358]
Log: [14] ./ucc-bin-real [0x85fca9c]
Log: [15] ./ucc-bin-real [0x86163c0]
Log: [16] ./ucc-bin-real [0x817191f]
Log: [17] ./ucc-bin-real [0x81abbe3]
Log: [18] ./ucc-bin-real [0x833b97f]
Log: [19] ./ucc-bin-real [0x85c6af3]
Log: [20] ./ucc-bin-real [0x85aae16]
Log: [21] ./ucc-bin-real [0x85c521a]
Log: [22] ./ucc-bin-real [0x85bf9f5]
Log: [23] ./ucc-bin-real [0x85c6a76]
Log: [24] ./ucc-bin-real [0x85aae16]
Log: [25] ./ucc-bin-real [0x85aad65]
Log: [26] ./ucc-bin-real [0x8329ffa]
Log: [27] ./ucc-bin-real [0x85bf9f5]
Log: [28] ./ucc-bin-real [0x85c678c]
Log: [29] ./ucc-bin-real [0x85c7b4a]
Log: [30] ./ucc-bin-real [0x85be64f]
Log: [31] ./ucc-bin-real [0x85bf9f5]
Log: [32] ./ucc-bin-real [0x85c678c]
Log: [33] ./ucc-bin-real [0x81fd1e7]
Log: [34] ./ucc-bin-real [0x81ff53c]
Log: [35] ./ucc-bin-real [0x8205584]
Log: [36] ./ucc-bin-real [0x81ac161]
Log: [37] ./ucc-bin-real [0x815fb24]
Log: [38] ./ucc-bin-real [0x804d78a]
Log: [39] /lib/tls/libc.so.6(__libc_start_main+0xf4) [0x40065974]
Log: [40] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: SerializeStack <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 129 MByte 184 KByte 183 Bytes from HD took 2.274876 seconds (1.132484 reading, 1.142392 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Sep 9 15:48:05 2006
This particular crash isn't really very widespread, according to the crash reports. It's a small comfort when it's your server, though, I know.
--ryan, the Linux developer.
you are aware that the crash report system didnt work for quite a while now?
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x841f893]
Log: [ 4] ./ucc-bin-real [0x82049f5]
Log: [ 5] ./ucc-bin-real [0x8205944]
Log: [ 6] ./ucc-bin-real [0x82053b7]
Log: [ 7] ./ucc-bin-real [0x81ac161]
Log: [ 8] ./ucc-bin-real [0x815fb24]
Log: [ 9] ./ucc-bin-real [0x804d78a]
Log: [10] /lib/tls/libc.so.6(__libc_start_main+0xc8) [0x4006bea8]
Log: [11] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: FigureOutWhatNeedsReplicating <- UActorChannel::ReplicateActor <- UpdateRelevant <- ULevel::ServerTickClients <- ULevel::TickNetServer <- UpdateNetServer <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 201 MByte 849 KByte 733 Bytes from HD took 2.258273 seconds (1.137331 reading, 1.120942 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Sep 22 20:45:39 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x85f45a8]
Log: [ 4] ./ucc-bin-real [0x85f45bf]
Log: [ 5] ./ucc-bin-real [0x85f45bf]
Log: [ 6] ./ucc-bin-real [0x85f46ac]
Log: [ 7] ./ucc-bin-real [0x85f9b50]
Log: [ 8] ./ucc-bin-real [0x86163c5]
Log: [ 9] ./ucc-bin-real [0x817191f]
Log: [10] ./ucc-bin-real [0x81abbe3]
Log: [11] ./ucc-bin-real [0x833b97f]
Log: [12] ./ucc-bin-real [0x85c6af3]
Log: [13] ./ucc-bin-real [0x85aae16]
Log: [14] ./ucc-bin-real [0x85c521a]
Log: [15] ./ucc-bin-real [0x85bf9f5]
Log: [16] ./ucc-bin-real [0x85c6a76]
Log: [17] ./ucc-bin-real [0x85aae16]
Log: [18] ./ucc-bin-real [0x85aad65]
Log: [19] ./ucc-bin-real [0x8329ffa]
Log: [20] ./ucc-bin-real [0x85bf9f5]
Log: [21] ./ucc-bin-real [0x85c678c]
Log: [22] ./ucc-bin-real [0x85c7b4a]
Log: [23] ./ucc-bin-real [0x85be64f]
Log: [24] ./ucc-bin-real [0x85bf9f5]
Log: [25] ./ucc-bin-real [0x85c678c]
Log: [26] ./ucc-bin-real [0x81fd1e7]
Log: [27] ./ucc-bin-real [0x81ff53c]
Log: [28] ./ucc-bin-real [0x8205584]
Log: [29] ./ucc-bin-real [0x81ac161]
Log: [30] ./ucc-bin-real [0x815fb24]
Log: [31] ./ucc-bin-real [0x804d78a]
Log: [32] /lib/libc.so.6(__libc_start_main+0xdc) [0xb7de287c]
Log: [33] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 3 GByte 4878 MByte 4194361 KByte 495 Bytes from HD took 49.454433 seconds (25.142248 reading, 24.312185 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Sep 29 22:10:20 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x80ff165]
Log: [ 4] ./ucc-bin-real [0x80ff236]
Log: [ 5] ./ucc-bin-real [0x850dbf3]
Log: [ 6] ./ucc-bin-real [0x85854e7]
Log: [ 7] ./ucc-bin-real [0x85857e3]
Log: [ 8] ./ucc-bin-real [0x8585702]
Log: [ 9] ./ucc-bin-real [0x85855aa]
Log: [10] ./ucc-bin-real [0x85855aa]
Log: [11] ./ucc-bin-real [0x85855aa]
Log: [12] ./ucc-bin-real [0x85855aa]
Log: [13] ./ucc-bin-real [0x85855aa]
Log: [14] ./ucc-bin-real [0x85858ca]
Log: [15] ./ucc-bin-real [0x8587b4c]
Log: [16] ./ucc-bin-real [0x81e2f55]
Log: [17] ./ucc-bin-real [0x833d070]
Log: [18] ./ucc-bin-real [0x85aad65]
Log: [19] ./ucc-bin-real [0x85aaa05]
Log: [20] ./ucc-bin-real [0x85bf9f5]
Log: [21] ./ucc-bin-real [0x85c6ebb]
Log: [22] ./ucc-bin-real [0x85aae16]
Log: [23] ./ucc-bin-real [0x85bf9f5]
Log: [24] ./ucc-bin-real [0x85c678c]
Log: [25] ./ucc-bin-real [0x80ff3b2]
Log: [26] ./ucc-bin-real [0x80ff4d5]
Log: [27] ./ucc-bin-real [0x81de134]
Log: [28] ./ucc-bin-real [0x881d40e]
Log: [29] ./ucc-bin-real [0x82a1811]
Log: [30] ./ucc-bin-real [0x81fd226]
Log: [31] ./ucc-bin-real [0x81ff53c]
Log: [32] ./ucc-bin-real [0x8205584]
Log: [33] ./ucc-bin-real [0x81ac161]
Log: [34] ./ucc-bin-real [0x815fb24]
Log: [35] ./ucc-bin-real [0x804d78a]
Log: [36] /lib/libc.so.6(__libc_start_main+0xdc) [0xb7de887c]
Log: [37] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: AActor::UpdateRenderData <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- UObject::ProcessEvent <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- AROBallisticProjectile::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 238 MByte 361 KByte 563 Bytes from HD took 3.136817 seconds (1.803231 reading, 1.333586 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Sep 30 14:04:43 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x80ff165]
Log: [ 4] ./ucc-bin-real [0x80ff236]
Log: [ 5] ./ucc-bin-real [0x850dbf3]
Log: [ 6] ./ucc-bin-real [0x85854e7]
Log: [ 7] ./ucc-bin-real [0x85855aa]
Log: [ 8] ./ucc-bin-real [0x8585856]
Log: [ 9] ./ucc-bin-real [0x8585775]
Log: [10] ./ucc-bin-real [0x85857e3]
Log: [11] ./ucc-bin-real [0x85857e3]
Log: [12] ./ucc-bin-real [0x85857e3]
Log: [13] ./ucc-bin-real [0x85857e3]
Log: [14] ./ucc-bin-real [0x85857e3]
Log: [15] ./ucc-bin-real [0x858568c]
Log: [16] ./ucc-bin-real [0x8587b4c]
Log: [17] ./ucc-bin-real [0x81e2f55]
Log: [18] ./ucc-bin-real [0x81db3f3]
Log: [19] ./ucc-bin-real [0x881d40e]
Log: [20] ./ucc-bin-real [0x82a1811]
Log: [21] ./ucc-bin-real [0x81fd226]
Log: [22] ./ucc-bin-real [0x81ff53c]
Log: [23] ./ucc-bin-real [0x8205584]
Log: [24] ./ucc-bin-real [0x81ac161]
Log: [25] ./ucc-bin-real [0x815fb24]
Log: [26] ./ucc-bin-real [0x804d78a]
Log: [27] /lib/libc.so.6(__libc_start_main+0xdc) [0xb7e0387c]
Log: [28] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: AActor::UpdateRenderData <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- AROBallisticProjectile::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 297 MByte 462 KByte 47 Bytes from HD took 2.850154 seconds (1.493527 reading, 1.356627 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Oct 1 16:05:20 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x80ff165]
Log: [ 4] ./ucc-bin-real [0x80ff236]
Log: [ 5] ./ucc-bin-real [0x850dbf3]
Log: [ 6] ./ucc-bin-real [0x85854e7]
Log: [ 7] ./ucc-bin-real [0x85855fd]
Log: [ 8] ./ucc-bin-real [0x8585775]
Log: [ 9] ./ucc-bin-real [0x8585856]
Log: [10] ./ucc-bin-real [0x85857e3]
Log: [11] ./ucc-bin-real [0x85858ca]
Log: [12] ./ucc-bin-real [0x85858ca]
Log: [13] ./ucc-bin-real [0x85858ca]
Log: [14] ./ucc-bin-real [0x85858ca]
Log: [15] ./ucc-bin-real [0x85855aa]
Log: [16] ./ucc-bin-real [0x8587b4c]
Log: [17] ./ucc-bin-real [0x81e2f55]
Log: [18] ./ucc-bin-real [0x833d070]
Log: [19] ./ucc-bin-real [0x85aad65]
Log: [20] ./ucc-bin-real [0x85aaa05]
Log: [21] ./ucc-bin-real [0x85bf9f5]
Log: [22] ./ucc-bin-real [0x85c6ebb]
Log: [23] ./ucc-bin-real [0x85aae16]
Log: [24] ./ucc-bin-real [0x85bf9f5]
Log: [25] ./ucc-bin-real [0x85c678c]
Log: [26] ./ucc-bin-real [0x80ff3b2]
Log: [27] ./ucc-bin-real [0x80ff4d5]
Log: [28] ./ucc-bin-real [0x81de134]
Log: [29] ./ucc-bin-real [0x881d40e]
Log: [30] ./ucc-bin-real [0x82a1811]
Log: [31] ./ucc-bin-real [0x81fd226]
Log: [32] ./ucc-bin-real [0x81ff53c]
Log: [33] ./ucc-bin-real [0x8205584]
Log: [34] ./ucc-bin-real [0x81ac161]
Log: [35] ./ucc-bin-real [0x815fb24]
Log: [36] ./ucc-bin-real [0x804d78a]
Log: [37] /lib/libc.so.6(__libc_start_main+0xdc) [0xb7da087c]
Log: [38] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: AActor::UpdateRenderData <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- UObject::ProcessEvent <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- AROBallisticProjectile::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 1 GByte 755 MByte 988 KByte 281 Bytes from HD took 18.344560 seconds (8.927504 reading, 9.417056 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Oct 8 23:29:51 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x80ff165]
Log: [ 4] ./ucc-bin-real [0x80ff236]
Log: [ 5] ./ucc-bin-real [0x850dbf3]
Log: [ 6] ./ucc-bin-real [0x85854e7]
Log: [ 7] ./ucc-bin-real [0x8585702]
Log: [ 8] ./ucc-bin-real [0x85855aa]
Log: [ 9] ./ucc-bin-real [0x85858ca]
Log: [10] ./ucc-bin-real [0x85855fd]
Log: [11] ./ucc-bin-real [0x858568c]
Log: [12] ./ucc-bin-real [0x858568c]
Log: [13] ./ucc-bin-real [0x858568c]
Log: [14] ./ucc-bin-real [0x858568c]
Log: [15] ./ucc-bin-real [0x858568c]
Log: [16] ./ucc-bin-real [0x85857e3]
Log: [17] ./ucc-bin-real [0x8587b4c]
Log: [18] ./ucc-bin-real [0x81e2f55]
Log: [19] ./ucc-bin-real [0x81e0d29]
Log: [20] ./ucc-bin-real [0x8830718]
Log: [21] ./ucc-bin-real [0x81ff48d]
Log: [22] ./ucc-bin-real [0x8205584]
Log: [23] ./ucc-bin-real [0x81ac161]
Log: [24] ./ucc-bin-real [0x815fb24]
Log: [25] ./ucc-bin-real [0x804d78a]
Log: [26] /lib/libc.so.6(__libc_start_main+0xdc) [0xb7e1c87c]
Log: [27] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: AActor::UpdateRenderData <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 630 MByte 571 KByte 687 Bytes from HD took 7.078752 seconds (4.050885 reading, 3.027867 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Oct 10 02:01:50 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x80ff165]
Log: [ 4] ./ucc-bin-real [0x80ff236]
Log: [ 5] ./ucc-bin-real [0x850dbf3]
Log: [ 6] ./ucc-bin-real [0x8585e49]
Log: [ 7] ./ucc-bin-real [0x8585d9b]
Log: [ 8] ./ucc-bin-real [0x8585d9b]
Log: [ 9] ./ucc-bin-real [0x8585d9b]
Log: [10] ./ucc-bin-real [0x8585d9b]
Log: [11] ./ucc-bin-real [0x8585d9b]
Log: [12] ./ucc-bin-real [0x8585d9b]
Log: [13] ./ucc-bin-real [0x8585d9b]
Log: [14] ./ucc-bin-real [0x8585d9b]
Log: [15] ./ucc-bin-real [0x8585d9b]
Log: [16] ./ucc-bin-real [0x85877db]
Log: [17] ./ucc-bin-real [0x81e2f55]
Log: [18] ./ucc-bin-real [0x81db3f3]
Log: [19] ./ucc-bin-real [0x8824864]
Log: [20] ./ucc-bin-real [0x882329c]
Log: [21] ./ucc-bin-real [0x828f894]
Log: [22] ./ucc-bin-real [0x85aad65]
Log: [23] ./ucc-bin-real [0x85bf9f5]
Log: [24] ./ucc-bin-real [0x85c6ebb]
Log: [25] ./ucc-bin-real [0x85aae54]
Log: [26] ./ucc-bin-real [0x85bf9f5]
Log: [27] ./ucc-bin-real [0x85c678c]
Log: [28] ./ucc-bin-real [0x8427df9]
Log: [29] ./ucc-bin-real [0x841e332]
Log: [30] ./ucc-bin-real [0x842ca9a]
Log: [31] ./ucc-bin-real [0x842d99a]
Log: [32] ./ucc-bin-real [0x871ef80]
Log: [33] ./ucc-bin-real [0x820521f]
Log: [34] ./ucc-bin-real [0x81ac161]
Log: [35] ./ucc-bin-real [0x815fb24]
Log: [36] ./ucc-bin-real [0x804d78a]
Log: [37] /lib/libc.so.6(__libc_start_main+0xdc) [0xb7e6d87c]
Log: [38] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: AActor::UpdateRenderData <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- APawn::physWalking <- AROPawn::performPhysics <- UObject::ProcessEvent <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorldExit: Exiting.
Log: FileManager: Reading 1 GByte 288 MByte 836 KByte 294 Bytes from HD took 12.866105 seconds (6.042963 reading, 6.823142 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu Oct 12 23:00:14 2006
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x80ff165]
Log: [ 4] ./ucc-bin-real [0x80ff236]
Log: [ 5] ./ucc-bin-real [0x850dbf3]
Log: [ 6] ./ucc-bin-real [0x85854e7]
Log: [ 7] ./ucc-bin-real [0x8585702]
Log: [ 8] ./ucc-bin-real [0x8585775]
Log: [ 9] ./ucc-bin-real [0x8585856]
Log: [10] ./ucc-bin-real [0x85857e3]
Log: [11] ./ucc-bin-real [0x85857e3]
Log: [12] ./ucc-bin-real [0x85857e3]
Log: [13] ./ucc-bin-real [0x85857e3]
Log: [14] ./ucc-bin-real [0x85857e3]
Log: [15] ./ucc-bin-real [0x858568c]
Log: [16] ./ucc-bin-real [0x8587b4c]
Log: [17] ./ucc-bin-real [0x81e2f55]
Log: [18] ./ucc-bin-real [0x833d070]
Log: [19] ./ucc-bin-real [0x85aad65]
Log: [20] ./ucc-bin-real [0x85aaa05]
Log: [21] ./ucc-bin-real [0x85bf9f5]
Log: [22] ./ucc-bin-real [0x85c6ebb]
Log: [23] ./ucc-bin-real [0x85aae16]
Log: [24] ./ucc-bin-real [0x85bf9f5]
Log: [25] ./ucc-bin-real [0x85c678c]
Log: [26] ./ucc-bin-real [0x80ff3b2]
Log: [27] ./ucc-bin-real [0x80ff4d5]
Log: [28] ./ucc-bin-real [0x81de134]
Log: [29] ./ucc-bin-real [0x881d40e]
Log: [30] ./ucc-bin-real [0x82a1811]
Log: [31] ./ucc-bin-real [0x81fd226]
Log: [32] ./ucc-bin-real [0x81ff53c]
Log: [33] ./ucc-bin-real [0x8205584]
Log: [34] ./ucc-bin-real [0x81ac161]
Log: [35] ./ucc-bin-real [0x815fb24]
Log: [36] ./ucc-bin-real [0x804d78a]
Log: [37] /lib/libc.so.6(__libc_start_main+0xdc) [0xb7dda87c]
Log: [38] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: AActor::UpdateRenderData <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- UObject::ProcessEvent <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- AROBallisticProjectile::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 498 MByte 267 KByte 798 Bytes from HD took 4.486634 seconds (2.273784 reading, 2.212850 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Oct 14 01:19:51 2006