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Server New Beta Linux Server Patch 05-16-06

Code:
Log: RecvFrom returned SOCKET_ERROR 111
Log: 
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x867e7f7]
Log: [ 2]  [0xffffe420]
Log: Unreal Call Stack: CheckWithTerrain 
<- ULevel::MultiLineCheck 
<- ULevel::SingleLineCheck 
<- APawn::CheckForLedges 
<- APawn::physWalking 
<- AROPawn::performPhysics 
<- UObject::ProcessEvent 
<- RemoteCall 
<- HandleStream 
<- UActorChannel::ReceivedBunch 
<- UChannel::ReceivedSequencedBunch 
<- Direct 
<- UChannel::ReceivedRawBunch 
<- DispatchDataToChannel 
<- BunchData 
<- UNetConnection::ReceivedPacket 
<- UNetConnection::ReceivedRawPacket 
<- UTcpNetDriver::TickDispatch 
<- UpdatePreNet 
<- ULevel::Tick 
<- TickLevel 
<- UGameEngine::Tick 
<- UpdateWorld 
<- UServerCommandlet::Main
Exit: Exiting.
 
Upvote 0
Code:
CheckWithTerrain <- 
ULevel::MultiLineCheck <- 
ULevel::SingleLineCheck <- 
AVehicleWeapon::Tick <- 
TickAllActors <- 
ULevel::Tick <- 
TickLevel <- 
UGameEngine::Tick <- 
UpdateWorld <- 
UServerCommandlet::Main

1 ./ucc-bin-real [0x8647967], 
2 [0xffffe420], 
3 ./ucc-bin-real [0x81e0d29], 
4 ./ucc-bin-real [0x8856f33], 
5 ./ucc-bin-real [0x8205584], 
6 ./ucc-bin-real [0x81ac161], 
7 ./ucc-bin-real [0x815fb24], 
8 ./ucc-bin-real [0x804d78a], 
9 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e5a974],
10 ./ucc-bin-real [0x804aea1]
 
Upvote 0
Code:
CheckWithTerrain <- 
ULevel::MultiLineCheck <- 
ULevel::SingleLineCheck <- 
APawn::physWalking <- 
AROPawn::performPhysics <- 
UObject::ProcessEvent <- 
RemoteCall <- 
HandleStream <- 
UActorChannel::ReceivedBunch <- 
UChannel::ReceivedSequencedBunch <- 
Direct <- 
UChannel::ReceivedRawBunch <- 
DispatchDataToChannel <- 
BunchData <- 
UNetConnection::ReceivedPacket <- 
UNetConnection::ReceivedRawPacket <- 
UTcpNetDriver::TickDispatch <- 
UpdatePreNet <- 
ULevel::Tick <- 
TickLevel <- 
UGameEngine::Tick <- 
UpdateWorld <- 
UServerCommandlet::Main

1 ./ucc-bin-real [0x8647967], 
2 [0xffffe420], 
3 ./ucc-bin-real [0x81e0d29], 
4 ./ucc-bin-real [0x8823de2], 
5 ./ucc-bin-real [0x882329c], 
6 ./ucc-bin-real [0x828f894], 
7 ./ucc-bin-real [0x85aad65], 
8 ./ucc-bin-real [0x85bf9f5], 
9 ./ucc-bin-real [0x85c6ebb],
10 ./ucc-bin-real [0x85aae54],
11 ./ucc-bin-real [0x85bf9f5],
12 ./ucc-bin-real [0x85c6ebb],
13 ./ucc-bin-real [0x85aae16],
14 ./ucc-bin-real [0x85bf9f5],
15 ./ucc-bin-real [0x85c678c],
16 ./ucc-bin-real [0x8427df9],
17 ./ucc-bin-real [0x841e332],
18 ./ucc-bin-real [0x842ca9a],
19 ./ucc-bin-real [0x842d99a],
20 ./ucc-bin-real [0x871ef80],
21 ./ucc-bin-real [0x820521f],
22 ./ucc-bin-real [0x81ac161],
23 ./ucc-bin-real [0x815fb24],
24 ./ucc-bin-real [0x804d78a],
25 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7db1974],
26 ./ucc-bin-real [0x804aea1]
 
Upvote 0
3 times today :\


Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./steamclient_i486.so(_ZN14CUDPConnection19ProcessPendingSendsEv+0x4f) [0x5af5e2af]
Log: [ 4] ./steamclient_i486.so(_ZN14CUDPConnection18BInternalAsyncSendEPKhib+0x63) [0x5af5f903]
Log: [ 5] ./steamclient_i486.so(_ZN14CNetConnection10BAsyncSendEPKhib+0x96) [0x5af4ef56]
Log: [ 6] ./steamclient_i486.so(_ZN4CNet10BAsyncSendEjPKhi+0x35) [0x5af475c5]
Log: [ 7] ./steamclient_i486.so(_ZN12CCMInterface8BSendMsgER10CMsgBase_tI14ClientMsgHdr_tE+0x3d) [0x5aea9b9d]
Log: [ 8] ./steamclient_i486.so(_ZN11CGameServer12SendUserListEv+0x4a0) [0x5aebbce0]
Log: [ 9] ./steamclient_i486.so(_ZN11CGameServer12PostCallbackEiPhi+0x2c) [0x5aebc5ac]
Log: [10] ./steamclient_i486.so(_ZN5CUser12PostCallbackEiPhi+0x34) [0x5af067d4]
Log: [11] ./steamclient_i486.so(_ZN12CCMInterface26RecvMsgClientLogOnResponseER10CClientMsgI24MsgClientLogOnResponse_tE+0x26f) [0x5aeb058f]
Log: [12] ./steamclient_i486.so(_ZN12CCMInterface7RecvPktEP10CNetPacket+0xa0e) [0x5aeb138e]
Log: [13] ./steamclient_i486.so(_ZN14CUDPConnection12RecvFragmentEPhi+0x375) [0x5af60e55]
Log: [14] ./steamclient_i486.so(_ZN14CUDPConnection10UDPRecvPktEjR8netadr_tPhiPv+0x35d) [0x5af61f8d]
Log: [15] ./steamclient_i486.so(_ZN10CUDPSocket12BPollForDataEjP18IUDPSocketCallbackR11CLimitTimer+0x15c) [0x5af6474c]
Log: [16] ./steamclient_i486.so(_ZN14CUDPConnection24BFrameFuncRunConnectionsER11CLimitTimer+0x76) [0x5af5c946]
Log: [17] ./steamclient_i486.so(_ZN20CStaticFrameFunction4BRunER11CLimitTimer+0x12) [0x5af258c2]
Log: [18] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x5af239f5]
Log: [19] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0x1fe) [0x5aef67ee]
Log: [20] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x5aefccf0]
Log: [21] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x5aef604e]
Log: [22] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x5b160ea1]
Log: [23] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [24] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x5567ec4a]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 5 GByte 4219 MByte 4194451 KByte 1021 Bytes from HD took 41.967730 seconds (21.024965 reading, 20.942764 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu Aug 3 04:28:05 2006[/SIZE]

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85f45bf]
Log: [ 4] ./ucc-bin-real [0x85f45bf]
Log: [ 5] ./ucc-bin-real [0x85f46ac]
Log: [ 6] ./ucc-bin-real [0x85f9b50]
Log: [ 7] ./ucc-bin-real [0x85fd7b4]
Log: [ 8] ./ucc-bin-real [0x81bae2f]
Log: [ 9] ./ucc-bin-real [0x81a1197]
Log: [10] ./ucc-bin-real [0x81ad009]
Log: [11] ./ucc-bin-real [0x815fb24]
Log: [12] ./ucc-bin-real [0x804d78a]
Log: [13] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x555bc904]
Log: [14] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 524 MByte 121 KByte 277 Bytes from HD took 5.583729 seconds (3.104342 reading, 2.479387 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu Aug 3 18:11:11 2006
[/SIZE]

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85f45bf]
Log: [ 4] ./ucc-bin-real [0x85f45bf]
Log: [ 5] ./ucc-bin-real [0x85f46ac]
Log: [ 6] ./ucc-bin-real [0x85f9b50]
Log: [ 7] ./ucc-bin-real [0x86163c5]
Log: [ 8] ./ucc-bin-real [0x817191f]
Log: [ 9] ./ucc-bin-real [0x81abbe3]
Log: [10] ./ucc-bin-real [0x833b97f]
Log: [11] ./ucc-bin-real [0x85c6af3]
Log: [12] ./ucc-bin-real [0x85aae16]
Log: [13] ./ucc-bin-real [0x85c521a]
Log: [14] ./ucc-bin-real [0x85bf9f5]
Log: [15] ./ucc-bin-real [0x85c6a76]
Log: [16] ./ucc-bin-real [0x85aae16]
Log: [17] ./ucc-bin-real [0x85aad65]
Log: [18] ./ucc-bin-real [0x8329ffa]
Log: [19] ./ucc-bin-real [0x85bf9f5]
Log: [20] ./ucc-bin-real [0x85c678c]
Log: [21] ./ucc-bin-real [0x85c7b4a]
Log: [22] ./ucc-bin-real [0x85be64f]
Log: [23] ./ucc-bin-real [0x85bf9f5]
Log: [24] ./ucc-bin-real [0x85c678c]
Log: [25] ./ucc-bin-real [0x81fd1e7]
Log: [26] ./ucc-bin-real [0x81ff53c]
Log: [27] ./ucc-bin-real [0x8205584]
Log: [28] ./ucc-bin-real [0x81ac161]
Log: [29] ./ucc-bin-real [0x815fb24]
Log: [30] ./ucc-bin-real [0x804d78a]
Log: [31] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x555bc904]
Log: [32] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 119 MByte 868 KByte 409 Bytes from HD took 0.768465 seconds (0.312764 reading, 0.455701 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu Aug 3 18:27:33 2006
[/SIZE]

 
Upvote 0
Code:
NetComeGo: Open myLevel Fri Aug  4 00:55:18 2006 12.154.10.210:50647
Log: 
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8647967]
Log: [ 2]  [0x155420]
Log: [ 3]  ./steamclient_i486.so(_ZN11CPendingMsg7SendPktEj+0x72) [0x7499fe2]
Log: [ 4]  ./steamclient_i486.so(_ZN14CUDPConnection19ProcessPendingSendsEv+0x4f) [0x749a2af]
Log: [ 5]  ./steamclient_i486.so(_ZN14CUDPConnection18BInternalAsyncSendEPKhib+0x63) [0x749b903]
Log: [ 6]  ./steamclient_i486.so(_ZN14CNetConnection10BAsyncSendEPKhib+0x96) [0x748af56]
Log: [ 7]  ./steamclient_i486.so(_ZN4CNet10BAsyncSendEjPKhi+0x35) [0x74835c5]
Log: [ 8]  ./steamclient_i486.so(_ZN12CCMInterface8BSendMsgER10CMsgBase_tI14ClientMsgHdr_tE+0x3d) [0x73e5b9d]
Log: [ 9]  ./steamclient_i486.so(_ZN11CGameServer12SendUserListEv+0x4a0) [0x73f7ce0]
Log: [10]  ./steamclient_i486.so(_ZN11CGameServer12PostCallbackEiPhi+0x2c) [0x73f85ac]
Log: [11]  ./steamclient_i486.so(_ZN5CUser12PostCallbackEiPhi+0x34) [0x74427d4]
Log: [12]  ./steamclient_i486.so(_ZN12CCMInterface26RecvMsgClientLogOnResponseER10CClientMsgI24MsgClientLogOnResponse_tE+0x26f) [0x73ec58f]
Log: [13]  ./steamclient_i486.so(_ZN12CCMInterface7RecvPktEP10CNetPacket+0xa0e) [0x73ed38e]
Log: [14]  ./steamclient_i486.so(_ZN14CUDPConnection12RecvFragmentEPhi+0x375) [0x749ce55]
Log: [15]  ./steamclient_i486.so(_ZN14CUDPConnection10UDPRecvPktEjR8netadr_tPhiPv+0x35d) [0x749df8d]
Log: [16]  ./steamclient_i486.so(_ZN10CUDPSocket12BPollForDataEjP18IUDPSocketCallbackR11CLimitTimer+0x15c) [0x74a074c]
Log: [17]  ./steamclient_i486.so(_ZN14CUDPConnection24BFrameFuncRunConnectionsER11CLimitTimer+0x76) [0x7498946]
Log: [18]  ./steamclient_i486.so(_ZN20CStaticFrameFunction4BRunER11CLimitTimer+0x12) [0x74618c2]
Log: [19]  ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x745f9f5]
Log: [20]  ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0x1fe) [0x74327ee]
Log: [21]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x7438cf0]
Log: [22]  ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x743204e]
Log: [23]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x1e7dea1]
Log: [24]  /lib/tls/libpthread.so.0 [0x3aa341]
Log: [25]  /lib/tls/libc.so.6(__clone+0x5e) [0x2c26fe]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main

And still failing to send the crashlogs to TW.
 
Upvote 0
And another:

Code:
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8647967]
Log: [ 2]  [0x5c3420]
Log: [ 3]  ./ucc-bin-real [0x85f45a8]
Log: [ 4]  ./ucc-bin-real [0x85f45bf]
Log: [ 5]  ./ucc-bin-real [0x85f45bf]
Log: [ 6]  ./ucc-bin-real [0x85f46ac]
Log: [ 7]  ./ucc-bin-real [0x85f9b50]
Log: [ 8]  ./ucc-bin-real [0x85fd7b4]
Log: [ 9]  ./ucc-bin-real [0x81bae2f]
Log: [10]  ./ucc-bin-real [0x81a1197]
Log: [11]  ./ucc-bin-real [0x81ad009]
Log: [12]  ./ucc-bin-real [0x815fb24]
Log: [13]  ./ucc-bin-real [0x804d78a]
Log: [14]  /lib/tls/libc.so.6(__libc_start_main+0xd3) [0x20fe23]
Log: [15]  ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 259 MByte 263 KByte 674 Bytes from HD took 3.713224 seconds (1.864198 reading, 1.849025 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Aug  4 11:30:15 2006
 
Upvote 0
From the last 2 Days:

Code:
CheckWithTerrain <- 
ULevel::MultiLineCheck <- 
ULevel::SingleLineCheck <- 
AVehicleWeapon::Tick <- 
TickAllActors <- 
ULevel::Tick <- 
TickLevel <- 
UGameEngine::Tick <- 
UpdateWorld <- 
UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
 2 [0xffffe420], 
 3 ./ucc-bin-real [0x81e0d29], 
 4 ./ucc-bin-real [0x8856f33], 
 5 ./ucc-bin-real [0x8205584], 
 6 ./ucc-bin-real [0x81ac161], 
 7 ./ucc-bin-real [0x815fb24], 
 8 ./ucc-bin-real [0x804d78a], 
 9 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e5a974],
 10 ./ucc-bin-real [0x804aea1]
Code:
FkDOPNode::LineCheckTriangles <- 
FkDOPNode::LineCheck <- FkDOPNode::LineCheck <- 
FkDOPNode::LineCheck <- FkDOPNode::LineCheck <- 
FkDOPNode::LineCheck <- FkDOPNode::LineCheck <- 
FkDOPNode::LineCheck <- FkDOPTree::LineCheck <- 
UStaticMesh::LineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <-
 FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <-
 FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <-
 FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- 
 FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <-
 FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- 
 CheckWithActors <- ULevel::MultiLineCheck <- 
 ULevel::SingleLineCheck <- AActor::Tick <-
 TickAllActors <- ULevel::Tick <- 
 TickLevel <- UGameEngine::Tick <- 
 UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
 2 [0xffffe420], 
 3 ./ucc-bin-real [0x855cf4a]
Code:
ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- 
APawn::physWalking <- AROPawn::performPhysics <- 
UObject::ProcessEvent <- RemoteCall <- 
HandleStream <- UActorChannel::ReceivedBunch <- 
UChannel::ReceivedSequencedBunch <- Direct <- 
UChannel::ReceivedRawBunch <- DispatchDataToChannel <- 
BunchData <- UNetConnection::ReceivedPacket <- 
UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- 
UpdatePreNet <- ULevel::Tick <- 
TickLevel <- UGameEngine::Tick <- 
UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
 2 [0xffffe420], 
 3 ./ucc-bin-real [0x81e0d29], 
 4 ./ucc-bin-real [0x8823de2], 
 5 ./ucc-bin-real [0x882329c], 
 6 ./ucc-bin-real [0x828f894], 
 7 ./ucc-bin-real [0x85aad65], 
 8 ./ucc-bin-real [0x85bf9f5], 
 9 ./ucc-bin-real [0x85c6ebb],
 10 ./ucc-bin-real [0x85aae54],
 11 ./ucc-bin-real [0x85bf9f5],
 12 ./ucc-bin-real [0x85c6ebb],
 13 ./ucc-bin-real [0x85aae16],
 14 ./ucc-bin-real [0x85bf9f5],
 15 ./ucc-bin-real [0x85c678c],
 16 ./ucc-bin-real [0x8427df9],
 17 ./ucc-bin-real [0x841e332],
 18 ./ucc-bin-real [0x842ca9a],
 19 ./ucc-bin-real [0x842d99a],
 20 ./ucc-bin-real [0x871ef80],
 21 ./ucc-bin-real [0x820521f],
 22 ./ucc-bin-real [0x81ac161],
 23 ./ucc-bin-real [0x815fb24],
 24 ./ucc-bin-real [0x804d78a],
 25 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7dbc974],
 26 ./ucc-bin-real [0x804aea1]
Code:
ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- 
APawn::CheckForLedges <- APawn::physWalking <- 
AROPawn::performPhysics <- UObject::ProcessEvent <- 
RemoteCall <- HandleStream <- 
UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- 
Direct <- UChannel::ReceivedRawBunch <- 
DispatchDataToChannel <- BunchData <- 
UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- 
UTcpNetDriver::TickDispatch <- UpdatePreNet <- 
ULevel::Tick <- TickLevel <- 
UGameEngine::Tick <- UpdateWorld <- 
UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
 2 [0xffffe420], 
 3 ./ucc-bin-real [0x81e0d29], 
 4 ./ucc-bin-real [0x8294d45], 
 5 ./ucc-bin-real [0x8824905], 
 6 ./ucc-bin-real [0x882329c], 
 7 ./ucc-bin-real [0x828f894], 
 8 ./ucc-bin-real [0x85aad65], 
 9 ./ucc-bin-real [0x85bf9f5],
 10 ./ucc-bin-real [0x85c6ebb],
 11 ./ucc-bin-real [0x85aae54],
 12 ./ucc-bin-real [0x85bf9f5],
 13 ./ucc-bin-real [0x85c678c],
 14 ./ucc-bin-real [0x8427df9],
 15 ./ucc-bin-real [0x841e332],
 16 ./ucc-bin-real [0x842ca9a],
 17 ./ucc-bin-real [0x842d99a],
 18 ./ucc-bin-real [0x871ef80],
 19 ./ucc-bin-real [0x820521f],
 20 ./ucc-bin-real [0x81ac161],
 21 ./ucc-bin-real [0x815fb24],
 22 ./ucc-bin-real [0x804d78a],
 23 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7db0974],
 24 ./ucc-bin-real [0x804aea1]
Code:
ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- 
APawn::physWalking <- AROPawn::performPhysics <- 
UObject::ProcessEvent <- RemoteCall <- 
HandleStream <- UActorChannel::ReceivedBunch <- 
UChannel::ReceivedSequencedBunch <- Direct <- 
UChannel::ReceivedRawBunch <- DispatchDataToChannel <- 
BunchData <- UNetConnection::ReceivedPacket <- 
UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- 
UpdatePreNet <- ULevel::Tick <- 
TickLevel <- UGameEngine::Tick <- 
UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
 2 [0xffffe420], 
 3 ./ucc-bin-real [0x81e0d29], 
 4 ./ucc-bin-real [0x8825019], 
 5 ./ucc-bin-real [0x882329c], 
 6 ./ucc-bin-real [0x828f894], 
 7 ./ucc-bin-real [0x85aad65], 
 8 ./ucc-bin-real [0x85bf9f5], 
 9 ./ucc-bin-real [0x85c6ebb],
 10 ./ucc-bin-real [0x85aae54],
 11 ./ucc-bin-real [0x85bf9f5],
 12 ./ucc-bin-real [0x85c6ebb],
 13 ./ucc-bin-real [0x85aae16],
 14 ./ucc-bin-real [0x85bf9f5],
 15 ./ucc-bin-real [0x85c678c],
 16 ./ucc-bin-real [0x8427df9],
 17 ./ucc-bin-real [0x841e332],
 18 ./ucc-bin-real [0x842ca9a],
 19 ./ucc-bin-real [0x842d99a],
 20 ./ucc-bin-real [0x871ef80],
 21 ./ucc-bin-real [0x820521f],
 22 ./ucc-bin-real [0x81ac161],
 23 ./ucc-bin-real [0x815fb24],
 24 ./ucc-bin-real [0x804d78a],
 25 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e61974],
 26 ./ucc-bin-real [0x804aea1]
Code:
CheckWithTerrain <- ULevel::MultiLineCheck <- 
ULevel::SingleLineCheck <- APawn::physWalking <- 
AROPawn::performPhysics <- UObject::ProcessEvent <- 
RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <-
 UChannel::ReceivedSequencedBunch <- Direct <- 
 UChannel::ReceivedRawBunch <- DispatchDataToChannel <- B
 unchData <- UNetConnection::ReceivedPacket <- 
 UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- 
 UpdatePreNet <- ULevel::Tick <- 
 TickLevel <- UGameEngine::Tick <- 
 UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
 2 [0xffffe420], 
 3 ./ucc-bin-real [0x81e0d29], 
 4 ./ucc-bin-real [0x8823de2], 
 5 ./ucc-bin-real [0x882329c], 
 6 ./ucc-bin-real [0x828f894], 
 7 ./ucc-bin-real [0x85aad65], 
 8 ./ucc-bin-real [0x85bf9f5], 
 9 ./ucc-bin-real [0x85c6ebb],
 10 ./ucc-bin-real [0x85aae54],
 11 ./ucc-bin-real [0x85bf9f5],
 12 ./ucc-bin-real [0x85c6ebb],
 13 ./ucc-bin-real [0x85aae16],
 14 ./ucc-bin-real [0x85bf9f5],
 15 ./ucc-bin-real [0x85c678c],
 16 ./ucc-bin-real [0x8427df9],
 17 ./ucc-bin-real [0x841e332],
 18 ./ucc-bin-real [0x842ca9a],
 19 ./ucc-bin-real [0x842d99a],
 20 ./ucc-bin-real [0x871ef80],
 21 ./ucc-bin-real [0x820521f],
 22 ./ucc-bin-real [0x81ac161],
 23 ./ucc-bin-real [0x815fb24],
 24 ./ucc-bin-real [0x804d78a],
 25 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7db1974],
 26 ./ucc-bin-real [0x804aea1]
 
Upvote 0
The C3ll Server seems to also suffer from increased instability (Windows Server iirc), apparently this is only since the last Patch.

Oh and another one:
Code:
CheckWithActors <- ULevel::MultiLineCheck <- 
ULevel::SingleLineCheck <- AROPawn::UpdateMovementAnimation <- 
AActor::Tick <- TickAllActors <- 
ULevel::Tick <- TickLevel <- 
UGameEngine::Tick <- UpdateWorld <- 
UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
 2 [0xffffe420], 
 3 ./ucc-bin-real [0x81e0d29], 
 4 ./ucc-bin-real [0x882fdcc], 
 5 ./ucc-bin-real [0x883013c], 
 6 ./ucc-bin-real [0x882d498], 
 7 ./ucc-bin-real [0x88309e0], 
 8 ./ucc-bin-real [0x81ff48d], 
 9 ./ucc-bin-real [0x8205584],
 10 ./ucc-bin-real [0x81ac161],
 11 ./ucc-bin-real [0x815fb24],
 12 ./ucc-bin-real [0x804d78a],
 13 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e39974],
 14 ./ucc-bin-real [0x804aea1]
 
Upvote 0
2 crashes yesterday:

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85f45bf]
Log: [ 4] ./ucc-bin-real [0x85f45bf]
Log: [ 5] ./ucc-bin-real [0x85f46ac]
Log: [ 6] ./ucc-bin-real [0x85f9b50]
Log: [ 7] ./ucc-bin-real [0x85fd7b4]
Log: [ 8] ./ucc-bin-real [0x81bae2f]
Log: [ 9] ./ucc-bin-real [0x81a1197]
Log: [10] ./ucc-bin-real [0x81ad009]
Log: [11] ./ucc-bin-real [0x815fb24]
Log: [12] ./ucc-bin-real [0x804d78a]
Log: [13] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x555bc904]
Log: [14] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 2 GByte 4329 MByte 4194811 KByte 223 Bytes from HD took 18.116643 seconds (9.545442 reading, 8.571201 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Aug 5 17:28:30 2006

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85f45bf]
Log: [ 4] ./ucc-bin-real [0x85f45bf]
Log: [ 5] ./ucc-bin-real [0x85f46ac]
Log: [ 6] ./ucc-bin-real [0x85f9b50]
Log: [ 7] ./ucc-bin-real [0x85fd7b4]
Log: [ 8] ./ucc-bin-real [0x81bae2f]
Log: [ 9] ./ucc-bin-real [0x81a1197]
Log: [10] ./ucc-bin-real [0x81ad009]
Log: [11] ./ucc-bin-real [0x815fb24]
Log: [12] ./ucc-bin-real [0x804d78a]
Log: [13] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x555bc904]
Log: [14] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 249 MByte 853 KByte 736 Bytes from HD took 1.694163 seconds (0.911201 reading, 0.782962 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Aug 5 18:56:49 2006
[/SIZE][/SIZE]
 
Upvote 0
Just an assumption:
My Server crashes more often if an admin was logged in before the mapchange.
It's not replicable, but it's maybe a startingpoint.
My croshlog:
Code:
1
a240710ccd17cf28514d59353570561c
11
11014
1154941075
server167194
6
1
0
1
3339 (128.29)
0
Jul 26 2006 18:21:36
RO-Konigsplatz.rom?game=ROEngine.ROTeamGame?mutator=MutROHudPackage.MutROHudPackage?AdminName=McFly?AdminPassword=xxxxx? -ini=/home/a.tibud/Games/redo/system/redorchestra.ini -nohomedir
136078.765625

UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe500], 3 ./ucc-bin-real [0x85f45a8], 4 ./ucc-bin-real [0x85f45bf], 5 ./ucc-bin-real [0x85f45bf], 6 ./ucc-bin-real [0x85f46ac], 7 ./ucc-bin-real [0x85f9b50], 8 ./ucc-bin-real [0x85fd7b4], 9 ./ucc-bin-real [0x81bae2f],10 ./ucc-bin-real [0x81a1197],11 ./ucc-bin-real [0x81ad009],12 ./ucc-bin-real [0x815fb24],13 ./ucc-bin-real [0x804d78a],14 /lib/tls/libc.so.6(__libc_start_main+0xe0) [0x555c7e90],15 ./ucc-bin-real [0x804aea1]

cu...
 
Last edited:
Upvote 0
Well it didn't crash when i went from Admin Spec, to normal play without Admin, could you detail what you did when it crashed ?


Oh, and 4 more logs:

Code:
CheckWithTerrain <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- 
ASVehicle::preContactUpdate <- KUpdateContacts <- KTickLevelKarma <-
 TickAllActors <- ULevel::Tick <- TickLevel <-
 UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
2 [0xffffe420], 
3 ./ucc-bin-real [0x81e0d29], 
4 ./ucc-bin-real [0x8518603], 
5 ./ucc-bin-real [0x80d3e43], 
6 ./ucc-bin-real [0x8566761], 
7 ./ucc-bin-real [0x8205546], 
8 ./ucc-bin-real [0x81ac161], 
9 ./ucc-bin-real [0x815fb24],
10 ./ucc-bin-real [0x804d78a],
11 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7db9974],
12 ./ucc-bin-real [0x804aea1]

Code:
FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- 
FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <-
 FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <-
 FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <-
 FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <-
 FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <-
 FCollisionOctree::~FCollisionOctree <- ULevel::Destroy <-
 UObject::ConditionalDestroy <- DispatchDestroy <- 
DispatchDestroys <- UObject::PurgeGarbage <- 
UObject::StaticExit <- appPreExit
 1 ./ucc-bin-real [0x8647967], 
2 [0xffffe420], 
3 ./ucc-bin-real [0x858908e], 
4 ./ucc-bin-real [0x858908e], 
5 ./ucc-bin-real [0x858908e], 
6 ./ucc-bin-real [0x858908e], 
7 ./ucc-bin-real [0x858908e], 
8 ./ucc-bin-real [0x858908e], 
9 ./ucc-bin-real [0x858908e],
10 ./ucc-bin-real [0x858908e],
11 ./ucc-bin-real [0x858908e],
12 ./ucc-bin-real [0x858908e],
13 ./ucc-bin-real [0x858908e],
14 ./ucc-bin-real [0x85894a2],
15 ./ucc-bin-real [0x81e9730],
16 ./ucc-bin-real [0x85f474e],
17 ./ucc-bin-real [0x85f9b8c],
18 ./ucc-bin-real [0x8613be8],
19 ./ucc-bin-real [0x85e3529],
20 ./ucc-bin-real [0x804cc41],
21 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7d9b974],
22 ./ucc-bin-real [0x804aea1]

Code:
ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- UObject::ProcessEvent <- 
ULevel::ServerTickClients <- ULevel::TickNetServer <- UpdateNetServer <-
 ULevel::Tick <- TickLevel <- UGameEngine::Tick <- 
UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
2 [0xffffe420], 
3 ./ucc-bin-real [0x81e0d29], 
4 ./ucc-bin-real [0x832670f], 
5 ./ucc-bin-real [0x85bda99], 
6 ./ucc-bin-real [0x85aa5da], 
7 ./ucc-bin-real [0x85bf9f5], 
8 ./ucc-bin-real [0x85c6ebb],
 9 ./ucc-bin-real [0x85aae16],
10 ./ucc-bin-real [0x85bf9f5],
11 ./ucc-bin-real [0x85c678c],
12 ./ucc-bin-real [0x820239a],
13 ./ucc-bin-real [0x8205944],
14 ./ucc-bin-real [0x82053b7],
15 ./ucc-bin-real [0x81ac161],
16 ./ucc-bin-real [0x815fb24],
17 ./ucc-bin-real [0x804d78a],
18 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e1e974],
19 ./ucc-bin-real [0x804aea1]

Code:
ULevel::MultiLineCheck <- ULevel::SingleLineCheck <-
 APawn::CheckForLedges <- APawn::physWalking <-
 AROPawn::performPhysics <- UObject::ProcessEvent <- 
RemoteCall <- HandleStream <- 
UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <-
 Direct <- UChannel::ReceivedRawBunch <- 
DispatchDataToChannel <- BunchData <- 
UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- 
UTcpNetDriver::TickDispatch <- UpdatePreNet <- 
ULevel::Tick <- TickLevel <- 
UGameEngine::Tick <- UpdateWorld <- 
UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 
2 [0xffffe420], 
3 ./ucc-bin-real [0x81e0d29], 
4 ./ucc-bin-real [0x8294eae], 
5 ./ucc-bin-real [0x8824905], 
6 ./ucc-bin-real [0x882329c], 
7 ./ucc-bin-real [0x828f894], 
8 ./ucc-bin-real [0x85aad65], 
9 ./ucc-bin-real [0x85bf9f5],
10 ./ucc-bin-real [0x85c6ebb],
11 ./ucc-bin-real [0x85aae54],
12 ./ucc-bin-real [0x85bf9f5],
13 ./ucc-bin-real [0x85c678c],
14 ./ucc-bin-real [0x8427df9],
15 ./ucc-bin-real [0x841e332],
16 ./ucc-bin-real [0x842ca9a],
17 ./ucc-bin-real [0x842d99a],
18 ./ucc-bin-real [0x871ef80],
19 ./ucc-bin-real [0x820521f],
20 ./ucc-bin-real [0x81ac161],
21 ./ucc-bin-real [0x815fb24],
22 ./ucc-bin-real [0x804d78a],
23 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7dc2974],
24 ./ucc-bin-real [0x804aea1]
 
Upvote 0
i watched some of our crashlogs on the server and there were never admins loged in and not loged out before a crash.

and i allways stay in webadmin, so i guess this will be no reason, otherwise it should crash more offen.



and one more crash:
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./steamclient_i486.so(_ZN14CUDPConnection19ProcessPendingSendsEv+0x4f) [0x599f92af]
Log: [ 4] ./steamclient_i486.so(_ZN14CUDPConnection18BInternalAsyncSendEPKhib+0x63) [0x599fa903]
Log: [ 5] ./steamclient_i486.so(_ZN14CNetConnection10BAsyncSendEPKhib+0x96) [0x599e9f56]
Log: [ 6] ./steamclient_i486.so(_ZN4CNet10BAsyncSendEjPKhi+0x35) [0x599e25c5]
Log: [ 7] ./steamclient_i486.so(_ZN12CCMInterface8BSendMsgER10CMsgBase_tI14ClientMsgHdr_tE+0x3d) [0x59944b9d]
Log: [ 8] ./steamclient_i486.so(_ZN11CGameServer12SendUserListEv+0x4a0) [0x59956ce0]
Log: [ 9] ./steamclient_i486.so(_ZN11CGameServer12PostCallbackEiPhi+0x2c) [0x599575ac]
Log: [10] ./steamclient_i486.so(_ZN5CUser12PostCallbackEiPhi+0x34) [0x599a17d4]
Log: [11] ./steamclient_i486.so(_ZN12CCMInterface26RecvMsgClientLogOnResponseER10CClientMsgI24MsgClientLogOnResponse_tE+0x26f) [0x5994b58f]
Log: [12] ./steamclient_i486.so(_ZN12CCMInterface7RecvPktEP10CNetPacket+0xa0e) [0x5994c38e]
Log: [13] ./steamclient_i486.so(_ZN14CUDPConnection12RecvFragmentEPhi+0x375) [0x599fbe55]
Log: [14] ./steamclient_i486.so(_ZN14CUDPConnection10UDPRecvPktEjR8netadr_tPhiPv+0x35d) [0x599fcf8d]
Log: [15] ./steamclient_i486.so(_ZN10CUDPSocket12BPollForDataEjP18IUDPSocketCallbackR11CLimitTimer+0x15c) [0x599ff74c]
Log: [16] ./steamclient_i486.so(_ZN14CUDPConnection24BFrameFuncRunConnectionsER11CLimitTimer+0x76) [0x599f7946]
Log: [17] ./steamclient_i486.so(_ZN20CStaticFrameFunction4BRunER11CLimitTimer+0x12) [0x599c08c2]
Log: [18] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x599be9f5]
Log: [19] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0x1fe) [0x599917ee]
Log: [20] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x59997cf0]
Log: [21] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x5999104e]
Log: [22] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x59bfbea1]
Log: [23] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [24] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x5567ec4a]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 2 GByte 5011 MByte 4194418 KByte 907 Bytes from HD took 19.641730 seconds (10.114766 reading, 9.526964 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Aug 8 11:13:46 2006
[/SIZE]
 
Upvote 0
and again.
is the linux-guy still searching for a solution?
i know we serveradmins arent the main clients.
but without working servers there will be no happy playing for the players.
:cool:

Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85f45bf]
Log: [ 4] ./ucc-bin-real [0x85f45bf]
Log: [ 5] ./ucc-bin-real [0x85f46ac]
Log: [ 6] ./ucc-bin-real [0x85f9b50]
Log: [ 7] ./ucc-bin-real [0x85fd7b4]
Log: [ 8] ./ucc-bin-real [0x81bae2f]
Log: [ 9] ./ucc-bin-real [0x81a1197]
Log: [10] ./ucc-bin-real [0x81ad009]
Log: [11] ./ucc-bin-real [0x815fb24]
Log: [12] ./ucc-bin-real [0x804d78a]
Log: [13] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x555bc904]
Log: [14] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 333 MByte 802 KByte 888 Bytes from HD took 3.209662 seconds (1.639992 reading, 1.569671 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Aug 8 19:36:55 2006
[/SIZE]
 
Upvote 0
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8647967]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x85f45bf]
Log: [ 4] ./ucc-bin-real [0x85f45bf]
Log: [ 5] ./ucc-bin-real [0x85f46ac]
Log: [ 6] ./ucc-bin-real [0x85f9b50]
Log: [ 7] ./ucc-bin-real [0x85fd7b4]
Log: [ 8] ./ucc-bin-real [0x81bae2f]
Log: [ 9] ./ucc-bin-real [0x81a1197]
Log: [10] ./ucc-bin-real [0x81ad009]
Log: [11] ./ucc-bin-real [0x815fb24]
Log: [12] ./ucc-bin-real [0x804d78a]
Log: [13] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x555bc904]
Log: [14] ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 1 GByte 593 MByte 569 KByte 270 Bytes from HD took 10.078881 seconds (5.150969 reading, 4.927912 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Aug 13 00:36:40 2006
[/SIZE]
 
Upvote 0
Crashlogs from the past 5 Days:

Code:
CheckWithTerrain <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- ASVehicle::preContactUpdate <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x81e0d29], 4 ./ucc-bin-real [0x8518603], 5 ./ucc-bin-real [0x80d3e43], 6 ./ucc-bin-real [0x8566761], 7 ./ucc-bin-real [0x8205546], 8 ./ucc-bin-real [0x81ac161], 9 ./ucc-bin-real [0x815fb24],10 ./ucc-bin-real [0x804d78a],11 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7db9974],12 ./ucc-bin-real [0x804aea1]

Code:
APawn::SetBase <- APawn::physWalking <- AROPawn::performPhysics <- UObject::ProcessEvent <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x80fdd6d], 4 ./ucc-bin-real [0x88250d6], 5 ./ucc-bin-real [0x882329c], 6 ./ucc-bin-real [0x828f894], 7 ./ucc-bin-real [0x85aad65], 8 ./ucc-bin-real [0x85bf9f5], 9 ./ucc-bin-real [0x85c6ebb],10 ./ucc-bin-real [0x85aae54],11 ./ucc-bin-real [0x85bf9f5],12 ./ucc-bin-real [0x85c678c],13 ./ucc-bin-real [0x8427df9],14 ./ucc-bin-real [0x841e332],15 ./ucc-bin-real [0x842ca9a],16 ./ucc-bin-real [0x842d99a],17 ./ucc-bin-real [0x871ef80],18 ./ucc-bin-real [0x820521f],19 ./ucc-bin-real [0x81ac161],20 ./ucc-bin-real [0x815fb24],21 ./ucc-bin-real [0x804d78a],22 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e51974],23 ./ucc-bin-real [0x804aea1]

Code:
CheckWithTerrain <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- ASVehicle::preContactUpdate <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x81e0d29], 4 ./ucc-bin-real [0x8518603], 5 ./ucc-bin-real [0x80d3e43], 6 ./ucc-bin-real [0x8566761], 7 ./ucc-bin-real [0x8205546], 8 ./ucc-bin-real [0x81ac161], 9 ./ucc-bin-real [0x815fb24],10 ./ucc-bin-real [0x804d78a],11 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e00974],12 ./ucc-bin-real [0x804aea1]

Code:
CheckWithTerrain <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- AROPawn::performPhysics <- UObject::ProcessEvent <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x81e0d29], 4 ./ucc-bin-real [0x8823de2], 5 ./ucc-bin-real [0x882329c], 6 ./ucc-bin-real [0x828f894], 7 ./ucc-bin-real [0x85aad65], 8 ./ucc-bin-real [0x85bf9f5], 9 ./ucc-bin-real [0x85c6ebb],10 ./ucc-bin-real [0x85aae54],11 ./ucc-bin-real [0x85bf9f5],12 ./ucc-bin-real [0x85c6ebb],13 ./ucc-bin-real [0x85aae16],14 ./ucc-bin-real [0x85bf9f5],15 ./ucc-bin-real [0x85c678c],16 ./ucc-bin-real [0x8427df9],17 ./ucc-bin-real [0x841e332],18 ./ucc-bin-real [0x842ca9a],19 ./ucc-bin-real [0x842d99a],20 ./ucc-bin-real [0x871ef80],21 ./ucc-bin-real [0x820521f],22 ./ucc-bin-real [0x81ac161],23 ./ucc-bin-real [0x815fb24],24 ./ucc-bin-real [0x804d78a],25 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7dd0974],26 ./ucc-bin-real [0x804aea1]

Code:
ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::CheckForLedges <- APawn::physWalking <- AROPawn::performPhysics <- UObject::ProcessEvent <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x81e0d29], 4 ./ucc-bin-real [0x8294eae], 5 ./ucc-bin-real [0x8824905], 6 ./ucc-bin-real [0x882329c], 7 ./ucc-bin-real [0x828f894], 8 ./ucc-bin-real [0x85aad65], 9 ./ucc-bin-real [0x85bf9f5],10 ./ucc-bin-real [0x85c6ebb],11 ./ucc-bin-real [0x85aae54],12 ./ucc-bin-real [0x85bf9f5],13 ./ucc-bin-real [0x85c678c],14 ./ucc-bin-real [0x8427df9],15 ./ucc-bin-real [0x841e332],16 ./ucc-bin-real [0x842ca9a],17 ./ucc-bin-real [0x842d99a],18 ./ucc-bin-real [0x871ef80],19 ./ucc-bin-real [0x820521f],20 ./ucc-bin-real [0x81ac161],21 ./ucc-bin-real [0x815fb24],22 ./ucc-bin-real [0x804d78a],23 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7dc2974],24 ./ucc-bin-real [0x804aea1]

Code:
ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- ASVehicle::preContactUpdate <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x81e0d29], 4 ./ucc-bin-real [0x8518603], 5 ./ucc-bin-real [0x80d3e43], 6 ./ucc-bin-real [0x8566761], 7 ./ucc-bin-real [0x8205546], 8 ./ucc-bin-real [0x81ac161], 9 ./ucc-bin-real [0x815fb24],10 ./ucc-bin-real [0x804d78a],11 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e38974],12 ./ucc-bin-real [0x804aea1]

Code:
FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FOctreeNode::RemoveAllActors <- FCollisionOctree::~FCollisionOctree <- ULevel::Destroy <- UObject::ConditionalDestroy <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExit
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x858908e], 4 ./ucc-bin-real [0x858908e], 5 ./ucc-bin-real [0x858908e], 6 ./ucc-bin-real [0x858908e], 7 ./ucc-bin-real [0x858908e], 8 ./ucc-bin-real [0x858908e], 9 ./ucc-bin-real [0x858908e],10 ./ucc-bin-real [0x858908e],11 ./ucc-bin-real [0x858908e],12 ./ucc-bin-real [0x858908e],13 ./ucc-bin-real [0x858908e],14 ./ucc-bin-real [0x85894a2],15 ./ucc-bin-real [0x81e9730],16 ./ucc-bin-real [0x85f474e],17 ./ucc-bin-real [0x85f9b8c],18 ./ucc-bin-real [0x8613be8],19 ./ucc-bin-real [0x85e3529],20 ./ucc-bin-real [0x804cc41],21 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7d9b974],22 ./ucc-bin-real [0x804aea1]

Code:
UObject::ProcessEvent <- ULevel::ServerTickClients <- ULevel::TickNetServer <- UpdateNetServer <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x85aa5da], 4 ./ucc-bin-real [0x85bf9f5], 5 ./ucc-bin-real [0x85c6ebb], 6 ./ucc-bin-real [0x85aae16], 7 ./ucc-bin-real [0x85bf9f5], 8 ./ucc-bin-real [0x85c678c], 9 ./ucc-bin-real [0x820239a],10 ./ucc-bin-real [0x8205944],11 ./ucc-bin-real [0x82053b7],12 ./ucc-bin-real [0x81ac161],13 ./ucc-bin-real [0x815fb24],14 ./ucc-bin-real [0x804d78a],15 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7dd3974],16 ./ucc-bin-real [0x804aea1]

Code:
ATerrainInfo::LineCheck <- CheckWithTerrain <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- ASVehicle::preContactUpdate <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 1 ./ucc-bin-real [0x8647967], 2 [0xffffe420], 3 ./ucc-bin-real [0x81e2983], 4 ./ucc-bin-real [0x81e0d29], 5 ./ucc-bin-real [0x8518603], 6 ./ucc-bin-real [0x80d3e43], 7 ./ucc-bin-real [0x8566761], 8 ./ucc-bin-real [0x8205546], 9 ./ucc-bin-real [0x81ac161],10 ./ucc-bin-real [0x815fb24],11 ./ucc-bin-real [0x804d78a],12 /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7dac974],13 ./ucc-bin-real [0x804aea1]
 
Upvote 0
narf, found out i was posting the Crahlog, not part of the Serverlog :/

Code:
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8647967]
Log: [ 2]  [0xffffe420]
Log: [ 3]  ./ucc-bin-real [0x81e0d29]
Log: [ 4]  ./ucc-bin-real [0x8518603]
Log: [ 5]  ./ucc-bin-real [0x80d3e43]
Log: [ 6]  ./ucc-bin-real [0x8566761]
Log: [ 7]  ./ucc-bin-real [0x8205546]
Log: [ 8]  ./ucc-bin-real [0x81ac161]
Log: [ 9]  ./ucc-bin-real [0x815fb24]
Log: [10]  ./ucc-bin-real [0x804d78a]
Log: [11]  /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e00974]
Log: [12]  ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: CheckWithTerrain <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- ASVehicle::preContactUpdate <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.

Code:
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8647967]
Log: [ 2]  [0xffffe420]
Log: [ 3]  ./ucc-bin-real [0x81e0d29]
Log: [ 4]  ./ucc-bin-real [0x832670f]
Log: [ 5]  ./ucc-bin-real [0x85bda99]
Log: [ 6]  ./ucc-bin-real [0x85aa5da]
Log: [ 7]  ./ucc-bin-real [0x85bf9f5]
Log: [ 8]  ./ucc-bin-real [0x85c6ebb]
Log: [ 9]  ./ucc-bin-real [0x85aae16]
Log: [10]  ./ucc-bin-real [0x85bf9f5]
Log: [11]  ./ucc-bin-real [0x85c678c]
Log: [12]  ./ucc-bin-real [0x820239a]
Log: [13]  ./ucc-bin-real [0x8205944]
Log: [14]  ./ucc-bin-real [0x82053b7]
Log: [15]  ./ucc-bin-real [0x81ac161]
Log: [16]  ./ucc-bin-real [0x815fb24]
Log: [17]  ./ucc-bin-real [0x804d78a]
Log: [18]  /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7e1e974]
Log: [19]  ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- UObject::ProcessEvent <- ULevel::ServerTickClients <- ULevel::TickNetServer <- UpdateNetServer <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 577 MByte 518 KByte 549 Bytes from HD took 4.653686 seconds (2.212619 reading, 2.441067 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
 
Upvote 0