There has been quite a bit of talk in adjusting the accuracy, which I'm all for. But I thought of another option to remedy the laser beams people are pulling off in this game currently.
What I term as "responsive sway" I've described thus:
Depending on where you're looking, and what stance you are in, there should be a response in the sway of your weapon when you quickly adjust to a person moving in your periphery. So, say for instance you're looking off into the 1-o-clock position and you notice an enemy moving from right to left at your 10-o-clock, as you reposition your gun to take aim on him, there should be a response as if you were moving in real life which would take into consideration slight adjustments in your body movement, and account for that in the sway of the weapon. Depending on how far you're moving the weapon, and how quickly you do it, will adjust the amount of sway and the prolonged effect it will have on your accuracy when you take aim.
I know that when I am firing my K98k in real life, even if it is braced on something, when I shift targets there is a bit of "settling" time that takes place as I reposition myself to take an accurate shot.
What this would do for gameplay is quite simple, increase the survivability of advancing troops while leaving the accuracy of the weapon in tact, just taking into consideration human variables that are presently unaccounted for. It would give a bit more of a chance of an actual firefight.
I understand the need to find a "happy medium" between ROOST and RO2 because ROOST was notorious for having a steep learning curve and warding people off. However, in its current state, gameplay is suffering and it's far too easy to pull of incredibly hard shots.