My internet is refusing to follow the link, what does it say?
I hear something about balloons, bays, and perturbing language...
I hear something about balloons, bays, and perturbing language...
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I want to like this game, but it seems like it will be another Turning Point: Fall of Liberty, a spectacular idea (I'm perfectly willing to suspend disbelief on the story for a good game experience) that will turn out a failure in game. And these ridiculous PR stunts aren't helping either.
I personally believe that this game could provide an amazing singleplayer experience with some of the mechanics from the Heroes of Stalingrad videos and gameplay where you have smart enemies, lethal weapons, high recoil weapons (you aren't a trained infantry man, much less a spec ops superman).
A game where you play like an insurgent, sneaking around at night and sabotaging bridges, ammo dumps, and occasionally infiltrating bases to burn the occupiers' barracks while they sleep. Where you set up ambushes against greater numbers but unsuspecting forces. A game where you truly are the underdog, fighting against the superior invader, using inferior technology and weapons, low amounts of ammunition, making IEDs and using your home ground to your advantage.
Maybe that ambush goes wrong and you have to fight your way out and hide. Avoid or fight through the rapidly converging NK troops, running through innocent homes in a desperate attempt to make it to a rallypoint/ safehouse.
I could even think of a couple interesting multiplayer modes. Ambush, checkpoint, and breakout.
In ambush, the NK team has to get a convoy from one side of the map to the other side. The US resistance fighters have to stop them with IEDs, RPGs, and other traps. The NK would get the convoy moving any of 3 or so different roads.
The game has some way of forcing/encouraging the convoy to stay together. My idea was to have AI ammo trucks which have to be escorted by the players. As soon as resistance shots are fired, they gun it to get out of the killzone.
The Resistance would receive a warning as to which road is being taken and then try to set up an ambush along the road rapidly. If the convoy trucks are destroyed or incapacitated completely then the resistance wins, if the convoy gets through NK wins.
Checkpoint would work like DE in CSS. The resistance has to clear out a checkpoint and plant a bomb/steal information from a terminal at the checkpoint. There could even be a variant for 1 flag CTF with an info folder like in TF2
Breakout would work like the hostage rescue in CSS, resistance has to rescue some captured resistance fighters.
DM and Team DM would also work as gametypes
I think that this could be a refreshing change from the average game, make it a different and special game where you arent popping heads of entire battalions of NK troops every day with recoiless guns like every other game. I probably wont get this until it goes on sale and then have a quick run though for the story, which I think could still turn out decent.
I want to like this game, but it seems like it will be another Turning Point: Fall of Liberty, a spectacular idea (I'm perfectly willing to suspend disbelief on the story for a good game experience) that will turn out a failure in game. And these ridiculous PR stunts aren't helping either.
I personally believe that this game could provide an amazing singleplayer experience with some of the mechanics from the Heroes of Stalingrad videos and gameplay where you have smart enemies, lethal weapons, high recoil weapons (you aren't a trained infantry man, much less a spec ops superman).
A game where you play like an insurgent, sneaking around at night and sabotaging bridges, ammo dumps, and occasionally infiltrating bases to burn the occupiers' barracks while they sleep. Where you set up ambushes against greater numbers but unsuspecting forces. A game where you truly are the underdog, fighting against the superior invader, using inferior technology and weapons, low amounts of ammunition, making IEDs and using your home ground to your advantage.
Maybe that ambush goes wrong and you have to fight your way out and hide. Avoid or fight through the rapidly converging NK troops, running through innocent homes in a desperate attempt to make it to a rallypoint/ safehouse.
I could even think of a couple interesting multiplayer modes. Ambush, checkpoint, and breakout.
In ambush, the NK team has to get a convoy from one side of the map to the other side. The US resistance fighters have to stop them with IEDs, RPGs, and other traps. The NK would get the convoy moving any of 3 or so different roads.
The game has some way of forcing/encouraging the convoy to stay together. My idea was to have AI ammo trucks which have to be escorted by the players. As soon as resistance shots are fired, they gun it to get out of the killzone.
The Resistance would receive a warning as to which road is being taken and then try to set up an ambush along the road rapidly. If the convoy trucks are destroyed or incapacitated completely then the resistance wins, if the convoy gets through NK wins.
Checkpoint would work like DE in CSS. The resistance has to clear out a checkpoint and plant a bomb/steal information from a terminal at the checkpoint. There could even be a variant for 1 flag CTF with an info folder like in TF2
Breakout would work like the hostage rescue in CSS, resistance has to rescue some captured resistance fighters.
DM and Team DM would also work as gametypes
I think that this could be a refreshing change from the average game, make it a different and special game where you arent popping heads of entire battalions of NK troops every day with recoiless guns like every other game. I probably wont get this until it goes on sale and then have a quick run though for the story, which I think could still turn out decent.
I personally believe that this game could provide an amazing singleplayer experience with some of the mechanics from the Heroes of Stalingrad videos and gameplay where you have smart enemies, lethal weapons, high recoil weapons (you aren't a trained infantry man, much less a spec ops superman).
A game where you play like an insurgent, sneaking around at night and sabotaging bridges, ammo dumps, and occasionally infiltrating bases to burn the occupiers' barracks while they sleep. Where you set up ambushes against greater numbers but unsuspecting forces. A game where you truly are the underdog, fighting against the superior invader, using inferior technology and weapons, low amounts of ammunition, making IEDs and using your home ground to your advantage.
Maybe that ambush goes wrong and you have to fight your way out and hide. Avoid or fight through the rapidly converging NK troops, running through innocent homes in a desperate attempt to make it to a rallypoint/ safehouse.
Yep, and if the civilians are able to beat the north koreans conventionally, then how the hell did they defeat the professional soldiers, let alone the US Navy?
That's what rebels do, right. From what I've seen from the videos, you are fighting a more conventional war than a real insurgency/rebellion.
To sum it up: A war between Iran and Saudi Arabia leaves the United States without oil and with a collapsing economy, yet somehow Korea isn't affected by it and apparently finds enough of it to stage an invasion of the United States for more oil. That somehow makes Homefront plausible and a game with an interesting story.
That completely ignores the fact that the USA has a large quantity of capped reserves which they can fall back on if export oil is interrupted.To sum it up: A war between Iran and Saudi Arabia leaves the United States without oil and with a collapsing economy, yet somehow Korea isn't affected by it and apparently finds enough of it to stage an invasion of the United States for more oil. That somehow makes Homefront plausible and a game with an interesting story.