I don't get what the problem is with the Ostfront collision (or Unreal Engine in general). Bullets don't collide with the collision model, projectiles only collide with geometry aka your cover. There are no invisible boxes that block your shots!
The first release of Darkest Hour had no collision models on their custom meshes, performance was horrific.
If you type rmode 5 (or some other random number between 0 and 9, don't remember) in the console the collision models become visible in game.
The first release of Darkest Hour had no collision models on their custom meshes, performance was horrific.
If you type rmode 5 (or some other random number between 0 and 9, don't remember) in the console the collision models become visible in game.
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