Ofcourse combat doesnt define the RPG but that still doesnt mean that the combat in a sequel needs a complete do-over to something more simplistic.
I like all kinds of RPG's, and Gothic is easily my favourite RPG EVER, and it is very different to DA in every possible way.
But my argument still stands. I simply do not approve of sequals doing things drastically different from their predecessors. A good sequal should be the same game as the original, but bigger and better, with improvements.
My idea of the perfect sequal would be Rogue Spear to the original Rainbow Six, which added stuff like leaning, proper sniper support, replay functions, extra gamemodes like terrorist hunt, etc. Everything else was still the same as the original, and it KEPT the strength of that original game because of it, but ADDED to it a whole lot more depth.
Much like ROHOS seems to be doing right now, with adding bullet penetration, different types of arty that can be called in, and all the other new features while still retaining the strengths of the original RO.
Now THAT's a proper sequal. DA2 just doesnt seem to do it that way, and i simply cant approve of that.