Title: Black Day in July
Filename: RO-BlackDayJuly_Final.rom
Author: Tom “Moz” Hall
Email: [email protected]
Homepage: None
Build Time: 3 Months
Player Load: 26-32 Players
Requirements: Same as Standard RO
Filename: RO-BlackDayJuly_Final.rom
Author: Tom “Moz” Hall
Email: [email protected]
Homepage: None
Build Time: 3 Months
Player Load: 26-32 Players
Requirements: Same as Standard RO
Description:
On the 12th day of July, 1943 the Battle of Prokhorovka would become the largest Tank Battle in all of human History. This pivotal battle in Operation Zitadelle and of the Battle of Kursk would be a huge turning point in the war and the beginning of the end for The Third Reich.
On the 12th day of July, 1943 the Battle of Prokhorovka would become the largest Tank Battle in all of human History. This pivotal battle in Operation Zitadelle and of the Battle of Kursk would be a huge turning point in the war and the beginning of the end for The Third Reich.
Changes:
- Completely new Trees
- Rebuild objectives from scratch
- New locking pattern
- Returned the Prokhorovka Line objective and split into 2
- Improved visuals
- Time limit Adjusted
- New Custom skins for Stug3, Pz3
- Added T34(r)
- Added Third German Spawn area
- Increased Artillery spotter limit to 2
- Added UC for Artillery spotter
- Reengineered bot support.
- New scripted events
- New emitter effects
- Many new ambient effects
To Mappers
Feel free to use my packages in your levels, just be sure to reference me and my email address ([email protected]) in your readme.
Feel free to use my packages in your levels, just be sure to reference me and my email address ([email protected]) in your readme.
Thanks to:
- Mike_Nomad of RGN for helping me playtest some versions
- Mofo for trying to hold a few playtests.
- Ramm for helping me sort out the flicker problem.
- Wilsonam for his very useful website on this battle.
- Tripwire for making RO and to everyone that put up with the first versions.
Last edited: