Yeah a changelog would be nice. Some questions:
1. What do you mean autobalance is "kinda" fixed? Does it work or not? Please elaborate.
2. Guys still stick straight up in air?
3. Can you still kill prone guys by running on top of them? Do you still bounce when running over proned players?
4. Can you still crawl on top of a 4 foot object while proning?
5. Do grenades still explode without leaving your hand? (While holding grenade back, if you hit crouch, then you find yourself unable to throw the grenade, but it explodes anyway)
6. Is the K98 safety fixed? (someone may have asked this already)
7. Does the Tiger still have Fiefel?
p just joking, that doesn't really matter...well unless you are an anal retentive tank person like myself)
8. Has manual reloading been added for tanks? I.e. do you still have to wait for a tank shell to be auto-loaded before you can choose another type?
9. Do you still have to wait for the co-ax to be reloaded before you can fire the main gun? I forget which tanks this seems to effect, but there is an issue where even if your main gun is loaded, you can't fire it if your co-ax is being reloaded.
10. Since panzerfausts should now have improved damage modeling, do you still run around with 3 of them as an AT guy?
11. Besides optimizations to loading times, have you done any optimizations to tank maps? In other words, on Arad with a full 32 players, will lag still set in on many servers?
12. With that said, is there still the bug where you press the fire key but no tank shell leaves the barrel?
13. Has the issue been fixed where you can supply an "enemy" MG with ammo? E.G. you are German, your German comrade picks up a DP on the battlefield, you run up to him, but you somehow have spare DP pans to resupply him with.
14. Does the MG 42 still lack assault mode of fire?
p yes another joke, since I know the devs won't change this, but historical nonetheless)
15. Do you still lose all of your ammo when "Weapon Shot Out of Your Hand?"
16. Has BA-64 speed been reduced over rough terrain? Or teleporting out of it at high speed? Just anything to keep them from being the uber AT weapon they have become. Can guys still toss satchels accurately out the top of them at speed?
Finally, just out of curiousity, I noticed in the pic of the MP41 he is holding it by the magazine. Is this because you took the picture as you were beginning the reload animation? What I mean is, will the avatar hold the MP-41 by the wooden forestock as in the mod? Doesn't really matter, just curious.
I am looking forward to finally playing the armor portion of this game as was intended and advertised. I know some people have enjoyed tanks up till this point, but for tread heads like myself, it has been a major source of contention and irritation with cheesy tank "tactics" in RO.
BTW nice to see that Arad has stone walls. I know that some others, along with myself, suggested this because it looks less silly for a tank to have trouble surmounting a stone wall than it does a picket fence
Same with shot not being able to penetrate.