Being able to see your feet should be...
STANDARD
in shooting games of 2010+
This. I think the same concept applies to a person's legs just walking as well.I especially hate games where you are driving and can't see your own hands on the steering wheel.
It is.Not to take this off topic but; if the inside of the tanks are exactly the same as in the 'never surrender' trailer where we can see everybody else inside the tank (including their feet ), I literally cannot wait.
This. I think the same concept applies to a person's legs just walking as well.
It is.
YouTube - John Gibson's interview to www.redorchestra.ru at Igromir 2010 part2
Since they developed the player's body in first person inside tanks, I bet they'll do the same thing to normal infantry (hope so, at least).
Would be a shame if not. Like previously said it's 2011 when the game's out. Earlier FPS couldn't do it either engine wise or simply because the gamers' computers weren't fast enough. But Crysis did an awesome job and simply put it in.
Running around with hand and gun feels like Unreal Tournament which HoS definitely shouldn't be, I guess we all agree on that.
OFP did the same before hitman in 2001. In RO2 you have weapon collision so I guess it will be accurate with 3rd person too.Even Hitman 2: Silent Assasin had it in 2002. Not only could you see your feet, you could see your entire body. Unlike most shooters where the model you see in first person is client side and is unrelated to the model everyone else sees, in Hitman, the model you see in first person is the same model you see in third person, resulting in a 1:1 synchronization between third and first person animations.
It also improved spatial awareness greatly, as you could actually tell where your body and weapon were in relation to the game environment. Most shooters have the view model rendered in a separate environment to the world environment, so there is no way to intuitively tell whether, say, your gun is sticking out too far past the edge of that wall.