Harry S. Truman said:It should be destructable though and have limited rounds. The main problem is if they are not mobile, players will quickly recognize where the AT guns are and either avoid them or call in artillery.
Rameusb5 said:Mobile guns make no sense.
AT guns were ALWAYS set up in defensive positions BEFORE the battle. Only the smallest of them (37mm) were mobile enough to move around while the battle was raging.
The way you get around the artillery stricke issue is to make the guns indestructable to arty strikes (which I said above). That way, you can use artillery to SUPRESS the gun. But you CANNOT destroy it without sending a team of engineers up to the defensive position to blow it up with satchel charges.
malice said:they wouldnt have been moved long distances but I was more refering to turning it around and slowly moving it. Like the gun would only have a turret pan of (this is a guess) 20 degrees so they may at some point need to spin the thing around. Anyway AT guns worked so well because they were small and you never knew where they were hidden, in ROOST if you couldnt move them you would always know where they were, moving them would allow people the ability to relocate them.
Rameusb5 said:As for being moved rotationally, I agree with that, but only to 180 degrees (which shouldn't matter because they should be set up in defensive positions anyway).
I just don't think they should be able to be moved out of their original position. There's a lot of equipment that goes along with an AT gun, and it would be extremely difficult to move them around in the midst of a battle.
Knowing where the AT gun is isn't ALL that ridiculous. You still would have to shoot at it and kill the crew. Not only that, you'd have to KEEP firing at it to keep it surpressed so more crewmembers don't run up and man it.
They would also be pretty immune to MG fire because of the gun shield.
malice said:true but I think the tank aiming is almost too accurate (thats only based on accounts I have read about tanks having to use HE shells and have trouble hitting the At guns because it was so small) by to accurate it seems like some shots can be pin point which would make it semi easy to take out the AT gun on its with an AP shell where its more common to use HE shells (at least from what i read) and kill the crew but leave the gun alone. Also i think the idea of being able to move the gun would work because they would travel and a slow speed and have very limited ammo compared to the original spawn/
Rrralphster said:For realism sake... Katusha was not used for close support because of it's inaccuracy. It was used to soften up the shite before an attack. The area of devastation was just too big to be reliable.