Anti-tank guns could and probably would work in this game. Only one person should be required to use one, just like tanks. Some kind of towing mechanism should also be implemented so that halftracks or trucks could tow the guns into position. Gun could have 2 spots in it, one would be gunner and other commander/loader. Gunner aims the gun and fires whereas commander spots (i.e. could peek over the gunshield/use binocs) and more importantly deploys the gun. Undeployd the gun should be moveable, albeit slowly and maybe stamina would also be used so that when you are fully fatiqued, you can't move the gun until you are again. Moving guns uphill should be impossible without towing.
Basically this kind of implementation is already done in World War II Online wargame and it works quite well. Guns should spawn just like tanks on the rear and they should be towed into action. If 2 persons would man the gun, then it could move tad faster or maybe it just could be pushed a bit further before the crew get all fatiqued. In ww2 online if 2 people man the gun, they don't get any benefits (except better SA) and thus I have never seen 2 persons using AT guns together.
Should the 88 be implemented, you'd do well to remember that we already have the gun modelled in tiger tank (only very slight differences, irrelevant for the game purposes) and I don't see it pwning everything left and right.
I don't know how much damage fidelity this game can cope, but things that could damage on a single gun could be tires (gun can't be rotated or moved, only barrel could be traversed) and maybe optics (leaving only open sights or possibly aiming straight through the barrel , total destruction should also be possible (hit center of the gun and barrel/firing mechanism would be history). Every hit to the gun by tank shell should kill the crew outright but not necessarily destroy the gun, that way nearby infantry could try to engage the tank again with the semi-working gun. If this kind of damage fidelity is not possible, then when the gun is hit, just destroy it outright. In reality the gunshield worked against rifle caliber weapons and shrapnel and could not be relied to protect from anything else. Infantry should be able to destroy guns with satchel charges or panzerfausts. Grenades would just kill the crew. Also if the gun would have many ammo, then people should be able to resupply the gun just like MG is resupplied, maybe each resupply would give them 1-2 ap and 1-2 he ammo till they reach max capacity.
Basically this kind of implementation is already done in World War II Online wargame and it works quite well. Guns should spawn just like tanks on the rear and they should be towed into action. If 2 persons would man the gun, then it could move tad faster or maybe it just could be pushed a bit further before the crew get all fatiqued. In ww2 online if 2 people man the gun, they don't get any benefits (except better SA) and thus I have never seen 2 persons using AT guns together.
Should the 88 be implemented, you'd do well to remember that we already have the gun modelled in tiger tank (only very slight differences, irrelevant for the game purposes) and I don't see it pwning everything left and right.
I don't know how much damage fidelity this game can cope, but things that could damage on a single gun could be tires (gun can't be rotated or moved, only barrel could be traversed) and maybe optics (leaving only open sights or possibly aiming straight through the barrel , total destruction should also be possible (hit center of the gun and barrel/firing mechanism would be history). Every hit to the gun by tank shell should kill the crew outright but not necessarily destroy the gun, that way nearby infantry could try to engage the tank again with the semi-working gun. If this kind of damage fidelity is not possible, then when the gun is hit, just destroy it outright. In reality the gunshield worked against rifle caliber weapons and shrapnel and could not be relied to protect from anything else. Infantry should be able to destroy guns with satchel charges or panzerfausts. Grenades would just kill the crew. Also if the gun would have many ammo, then people should be able to resupply the gun just like MG is resupplied, maybe each resupply would give them 1-2 ap and 1-2 he ammo till they reach max capacity.
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