KF2 is a whole new game and that's how it designed to be.
Which is why it's going to fail, and probably shouldn't be called Killing Floor, as that title is misleading to people who are familiar with Killing Floor 1.
I don't understand why they had to make it more arcade-like now with scrakes that dance and whirl now, red shiny blood, and tons of blood -- I come back to central area after a wave, and I just see this huge solid pool of red shiny blood, and I think to myself "wtf" -- yeah, I see what you're trying to do here, "more blood/gore!", but it's just not working. I prefered the scattered splats of blood, spread out, in dark shade of red -- it's just not as gritty and realistic any more.
Pressing run to run is not actually running -- feels so bad when I'm pressing run, and not actually running -- it's like a nightmare dream (those ones where you're trying to run away, but you just can't for some reason) has become real now.
Sound effects have no punch/blast effect anymore for weapons, especially shotguns.
Switching weapons is slow because the player wants to juggle it or whirl it around his hand first before you can use it.
So lame.
Early access? Pfft, whatever. These sort of things should've been first developed before anything else. I don't see why they had to reset everything. They could've brought these things over from KF1.
Why make a whole new game? Especially if it's going to be worse than the previous one.
Early access? Pfft. We don't need things like an improved server browser -- I mean, why make it easier for more players to play the game while it's in fail-mode (early access) mode right now?
So disappointing.