Im not playing RO2 at the moment. Arty sound makes the game unplayable for me... and I don't know, tha lack of "realistic" feel that RO:OST had
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Because all new games don't have a period of huge activity that eventually declines to a point and levels out.
I swear this forum is becoming a place for people to do nothing but find another reason to rip on Tripwire.
Next time you're interested, check out the numbers for any other new game, and see how loads play it the first few days/weeks, then watch it decline as people get their fix. It's nothing unique to RO2.
LemoN, Bswearer
Lest We Forget :IS2:
How old are you?
A couple of old time whiners get the boot and it's the martyr treatment, god these forums are hilarious!
I hope not. All depends how quick the devs fix the bugs. But BRINK did have a major problem that the server would not stay up for more than a couple of hours. Absolute pain if you were hosting a BRINK server. Haven't had that pain with RO2.It hate to say it but its like when brink was released, loads playing for a while then a dramatic drop off.
The fanbase should eventually grow back once people realize (yet AGAIN) that most AAA titles are simply crap games with a few sugar coatings and a billion dollar advertising campaign.
Because all new games don't have a period of huge activity that eventually declines to a point and levels out.
I swear this forum is becoming a place for people to do nothing but find another reason to rip on Tripwire.
Next time you're interested, check out the numbers for any other new game, and see how loads play it the first few days/weeks, then watch it decline as people get their fix. It's nothing unique to RO2.
The daily peak for RO2 is 1700 players away from KF.
KF has been around for 2 years. RO2, 2 weeks.
Yup, this.That's what happens when you market into the cod crowd, then the vets dont like it nether do the cod players. I hope twi stays afloat after this I don't want anyone losing their jobs.