Since the update the SS class has almost evaporated from servers hard and above. I am sure a lot of people are happy about that. I see the general population simply moving away from the class (maybe kf all together) , my question is this.
Has TWI reduced the sharp shooters abilities and weapons too much?
People were tired of SS body shot spamming everything and being able to handle everything effectively solo. The removal of body damage ALONE (1013) could have sorted out the low caliber Sharpshooters. As a experienced SS (I main FB and SUP though) the class offers no tactical advantage over the others. I can drop High Value targets quicker with a Support+xbow. The commando can now out gun a SS because its damage is not dependent on the headshot(that's ok). On HOE the Sharpy is even further penalized.
Let me state that I personally can hit the head. I have no problems. As any SS shouldn't with experience. I am saying with the higher difficulties (zed speed and damage increases) the SS is at a distinct disadvantage. Not one that brings it inline with other classes but below.
My proposed solution is that during zed time(only) the Sharp shooters head shot multiplier goes up +2 all weapons. You can't go beyond 100% damage , any additional damage is wasted. What this WILL do is ensure that those head shots drop what ever it is that's being shot. It will also create a better team dynamic for the SS as it will be more dependent on the extensions from other classes perks. Sharp shooters will still need swarm protection, so they won't rambo. Missing the head is still punished.
PLEASE READ ENTIRE POST BEFORE COMMENTING.
Has TWI reduced the sharp shooters abilities and weapons too much?
People were tired of SS body shot spamming everything and being able to handle everything effectively solo. The removal of body damage ALONE (1013) could have sorted out the low caliber Sharpshooters. As a experienced SS (I main FB and SUP though) the class offers no tactical advantage over the others. I can drop High Value targets quicker with a Support+xbow. The commando can now out gun a SS because its damage is not dependent on the headshot(that's ok). On HOE the Sharpy is even further penalized.
Let me state that I personally can hit the head. I have no problems. As any SS shouldn't with experience. I am saying with the higher difficulties (zed speed and damage increases) the SS is at a distinct disadvantage. Not one that brings it inline with other classes but below.
My proposed solution is that during zed time(only) the Sharp shooters head shot multiplier goes up +2 all weapons. You can't go beyond 100% damage , any additional damage is wasted. What this WILL do is ensure that those head shots drop what ever it is that's being shot. It will also create a better team dynamic for the SS as it will be more dependent on the extensions from other classes perks. Sharp shooters will still need swarm protection, so they won't rambo. Missing the head is still punished.
PLEASE READ ENTIRE POST BEFORE COMMENTING.
Last edited: