As a heads up I'm told players should exit the SDKfz (and maybe the UC) to the rear, but not directly behind as we are trying to avoid having those players run over if the driver backs up.
As a heads up I'm told players should exit the SDKfz (and maybe the UC) to the rear, but not directly behind as we are trying to avoid having those players run over if the driver backs up.
Lets face it, that is the driver's fault and should not be a TWI concern!
As a heads up, this version of the SDKfz is still limited to 4 passengers in the back. We are still looking into how much time it would take to switch it to 6 passengers and if we will be making that change for this update or in the next.
Yoshiro, ...6 only ? But Sdkfz 251 can take more than 6 passengers.
I think he means 6 passengers in the back, plus the driver, machine gun operator, and the radio man(if that is still gonna be a thing) bringing it up to 9 people total.
As a heads up I'm told players should exit the SDKfz (and maybe the UC) to the rear, but not directly behind as we are trying to avoid having those players run over if the driver backs up.
You want to spawn in transport? Oh God,please,for everything that is holy do not let this cardinal sin manifest into the newly born transports.Yoshiro, Why Sdkfz 251 are not link to a squad ? I mean one Sdkfz 251, one squad. You have a motorized squad.
You want to spawn in transport? Oh God,please,for everything that is holy do not let this cardinal sin manifest into the newly born transports.
You want to spawn in transport? Oh God,please,for everything that is holy do not let this cardinal sin manifest into the newly born transports.
How is it different then spawn on squadleader.? and besides, if there is a squadleader in the transport I'm guessing you would spawn in the transport as well (or at least near it) creating the same effect