I would just like to officially know what engine Killing Floor Runs on?
It seems so limited considering what it is supposed to be.
On Wikipedia, in the list of Unreal Engine games it is marked as UE2.5 Build 3323.
In the sub page for Killing Floor it is marked as Heavily modified Unreal Engine 2.
These are two things. UE2.5 is obviously an enhanced version of UE2, but it is not UE2, it's in a class of its own according to Epic who developed Unreal.
I ask this question because you look at the other games that run UE2.5 and they're leaps and bounds above KF in terms of abilities and limitations.
If I'm not mistaken, KF cannot support video cut scenes, animated movers, certain texture and model settings, so on and so fourth.
What exactly is Killing floor running on?
It confuses me because take Bioshock, main page states UE2 Build 2226
Its sub page states Modified Unreal Engine 2.5.
Bioshock has cutscenes, animated movers, smoother graphics...
Bioshock released 2007, Killing Floor 2009.
How can a +2 year gap in enhancements still make Killing Floor so limited when compared to Bioshocks abilities.
Interested in the answers. I like to develop on the Unreal Engine and I just wonder how deep can you develop in Killing Floor?
It seems so limited considering what it is supposed to be.
On Wikipedia, in the list of Unreal Engine games it is marked as UE2.5 Build 3323.
In the sub page for Killing Floor it is marked as Heavily modified Unreal Engine 2.
These are two things. UE2.5 is obviously an enhanced version of UE2, but it is not UE2, it's in a class of its own according to Epic who developed Unreal.
I ask this question because you look at the other games that run UE2.5 and they're leaps and bounds above KF in terms of abilities and limitations.
If I'm not mistaken, KF cannot support video cut scenes, animated movers, certain texture and model settings, so on and so fourth.
What exactly is Killing floor running on?
It confuses me because take Bioshock, main page states UE2 Build 2226
Its sub page states Modified Unreal Engine 2.5.
Bioshock has cutscenes, animated movers, smoother graphics...
Bioshock released 2007, Killing Floor 2009.
How can a +2 year gap in enhancements still make Killing Floor so limited when compared to Bioshocks abilities.
Interested in the answers. I like to develop on the Unreal Engine and I just wonder how deep can you develop in Killing Floor?