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No, he does not.
He most certainly does.......... And he, like most of us does "get it".
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No, he does not.
He most certainly does.......... And he, like most of us does "get it".
Once again: Classic Mode is a programming task. Maps, weapons, and other content are jobs for the art team. Believe it or not, people on the development team have specialized tasks. Coders code. Mappers map. Mappers do not code, and vice versa. Classic mode does not impede the development of new maps.
See this post and my last post. You don't get it.
Except a lot of players just might come back, leaving those who enjoy RO2 as it is to play it the way you want to while the influx of new or returning players moves over to Classic. Your place in the world is not changing.
And it is...? What?
I'm a programmer myself, so I get what you're saying. However, I stick with my point. First of all because there's still a lot of things that programmers can improve (cannot phrone here, gun shooting out of the hands and lots more).
Second, there's also a management part in it. Tripwire has a budget available for this game (how much time they can put in for new content, modes, bug fixes etc..). They can shift their resources to fill in that budget as they wish. They have other projects going, so depending on the planning, they could make more map makers available for this game at this time. It's more complicated than how I put it here, but saying the programmers would be out of work without the creation of classic mode is wrong.
We'll have to see, but I really don't believe it will. The diehard RO1'ers are a minority of the total sales amount. Why not try to please the majority in the first place, and if there's money left do what you can for that minority, it only makes sense.
You are trying to go in circles....
Let's just say I agree with the OP.
It's a downgraded version of the game for people who can't let go of the past.
So developers are spending a lot of time taking good things out, instead of developing cool new thing such as maps, vehicles, weapons etc...
It's a downgraded version of the game for people who can't let go of the past.
So developers are spending a lot of time taking good things out, instead of developing cool new thing such as maps, vehicles, weapons etc...
Can't let go of the past?
People were expecting a spiritual sequel to RO OST.
Does this really have to be discussed again?
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Obviously, you felt it needed to be. One can only wonder when the TWI BASHING will cease!
I'm wasting my breath but criticizing decisions and the end product isn't 'twi bashing' it's called criticism. Tripwire isn't a person, RO2 isn't a person either. One is an organization, the other it's product. Both are open for criticism especially when those who purchase aforementioned product are unsatisfied with it.
It's only when the criticism is 'tripwire is run by dumb ****ers' is when it's going too far and isn't constructive in the least, and that post had nothing like that.