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[VIDEO] MinionWorkz Vehicle & Map Pack

Slyk

Grizzled Veteran
Feb 17, 2006
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www.after-hourz.com
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Announcing the release of the MinionWorkz Video Preview for the AHz_Vehicles_Two Vehicle Pack and the latest Map pack of two new and three updated battlefields!

Featuring 11 new vehicles and over 30 skins and variants which debut in the new battlefields of "Klin" and "Roadblock", the vehicles also appear in updated versions of "Berezina", "Elnya", and "TractorWorks". Late-war variants debut in the latest "PariserPlatz" edition by Schutze Sepp!


http://www.after-hourz.com/forum/index.php?showtopic=12623

 
Thanks guys. A few quick notes:

- KV2. It is simply enough, honestly, to just stand next to it and watch and listen to someone else fire it. I love that sound. "BIG BIG BOOM" is how I described what it should sound like and Teufel really tweaked it well.
- Objective/Mission-Based. This is a huge can of worms for mappers. Now that many of our vehicles can be objectives in themselves, mappers can mix cap zones with individual AT guns, half-tracks, Zis trucks, the KV2, etc. You can now have purely S&D maps with any combination of available resources. You can give a team a "Mission" to get vehicle 'A' to point 'X' to win...or loose if it is destroyed. You can spawn ONE vehicle, or 256 of them for multiple chances. You can set up "Breakout" or "Breakthrough" scenarios which can be vehicle-objective dependent. It is even possible to play "Hide and Seek" with mobile objectives...really the combinations and potential is limited more by the mappers imagination than anything else. Hopefully we are earlier enough with this that the mod teams can pick up and use this code if they want/have time. It can really add some new life and game play scenarios to RO.
- Release is set for the 25th...or maybe earlier. Still putting finishing touches on some things.

Hope you guys enjoy it and that it provides some new life for RO for a couple months. A lot of people put in a lot of time and energy for this to happen. Please take the time to read the credits at the end. Thank you to all of those folks, again. They deserve a lot of credit.
 
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