I guess I'm the only one who understands why they would want to withhold use of a weapon's features until you're more "experienced" with that weapon.
New recruits might not be totally comfortable with a weapon's features or find uses for them like a veteran would. New recruits should have to learn their weapon and how to manage ammo early on.
Does that mean everyone should have to do this at first? No, probably not. But this is a decent way to offer some sort of upgrade reward for ranking up while also trying to use realism to justify it.
Make the PPSH 41 the earlier model and include fire selection from the start? Sure, that's fine. Just remember though that there was a thread a while back full of people wanting exactly the magazine upgrade system they implemented. Start with box mags, move up to drums.
How does forcing new players to learn things under difficult circumstances, by withholding tools they should have had, jive with HoS's goals of beeing more accessible? Wasen't that a pretty big deal about HoS? To preserve the realism and grit, but to overcome the learning curve of the first game that was so problematic?
And what about the issues i raised about Team-balance, and what will happen on servers that disable ranking? how do you make it work with that so it both pleases the competitive, realism and the casual minded players?
And what about the questions i raised about the percived value of thease unlocks, really, why is "earning" semi-auto supposed to be a goal for us
after we've allready unlocked drums to make it unimportant? Isen't it just an unlock for an unlock's sake at that point?
What should they do? Just give you the gun with all the bells and whistles?
Alright, so what happens to rank progression?
I made 2 suggestions in the first post for how it could be changed, so it still has 3 levels to unlock, but which still preserves Team-balance and realism, and adds even more percived value to the class at Lvl-3 within realistic constraints.
Did you not read the whole post? I actually made a valient effort to give it all some meaning..
Who would use stick mags when drums are available to them? What happened to the loads of people who wanted stick mags in the first place? I wish I could find the thread because it was quite comprehensive.
This was covered in the first post..
We don't want Sticks taken away, we just want the correct loadout for the gun, which consisted of 1 (one) Drum, and about 6 (six) sticks.
We would also like to keep that option, even after you unlock the abillity to chose only drums, it would be cool if you could still use the origional loadout if you so desire, instead of beeing forced to upgrade.