Zell said:I just press Ctrl-O to turn the volumes off... Am I a terrible mapper?
DingBat said:Sometimes you need a finer grain than what UnrealEd provides. For example, volumes includes spawn volumes, minefield volumes, no artillery volumes, location volumes, blocking volumes, objective volumes, etc, etc. It's rare that I'll want to work with ALL volumes, so I use groups to give me that fine grain control.
Six_Ten said:Could I make every wall, fence, and barricade in my level destructible?
Oh, and where's the sdk!? (jk, just excited)
Antigen said:Hmm, I hope this isn't always true. I would rather use my imagination to try to think up maps, rather than pouring hours into research. Does this mean that if I create a map based on a fictional setting, no one will bother playing my map?
UncleDrax said:You will probably also want a graphical package of decent quality. Photoshop, Paint Shop Pro, or the GIMP all work well. http://www.redorchestragame.com/forum/showthread.php?t=342
Chernuk said:Are there plugins needed to import 2D art from Gimp into ROed? If so where can I download it?
Nah. Just look at SnowyForest. (though now it's a new version with some historical thing to it, I think). But you should at least try to make a "this could've happened" scenario.Does this mean that if I create a map based on a fictional setting, no one will bother playing my map?
****** said:I wish there was a simple way to tell the dimensions of a brush, but you can shift+middle mouse click and drag to measure things manually.
To select multiple things, ctrl+left click individual objects. You can also go ctrl+alt+shift and drag a box.
Nah. Just look at SnowyForest. (though now it's a new version with some historical thing to it, I think). But you should at least try to make a "this could've happened" scenario.