Small Q
Im working on a small mod wanted to learn as I go. Followed the tutorial, Created a basic mutator and copied over the aa12 classes from kf mod and made some changes ( basic stuff just to get the compiling and into game process working ). Removes the old .u files just fine and compiles as well, I've added the mut to the .ini file and can access it from the list of mutators when hosting a game. However none of the changes I have made( weight and ammo in mag ) are displaying ingame..
I'm going to keep tinkering around, If anyone has any bright ideas or needs any more info to help with this problem please ask..
edit:
perhaps the equivalent of an include or an import in the mutator class to tell the mutator to include the aa12 files...?
Im working on a small mod wanted to learn as I go. Followed the tutorial, Created a basic mutator and copied over the aa12 classes from kf mod and made some changes ( basic stuff just to get the compiling and into game process working ). Removes the old .u files just fine and compiles as well, I've added the mut to the .ini file and can access it from the list of mutators when hosting a game. However none of the changes I have made( weight and ammo in mag ) are displaying ingame..
I'm going to keep tinkering around, If anyone has any bright ideas or needs any more info to help with this problem please ask..
edit:
perhaps the equivalent of an include or an import in the mutator class to tell the mutator to include the aa12 files...?
Last edited:
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