First, sorry for mistakes, English is not my native language.
Problem:
As I see, general purpose of limiting trading time is to avoid camping in the same place through the entire game and to make players to look for additional stuff on the map during the wave, not after it. I 100% agree with it, but there is a little problem. As KF developers see us only as gamers, we are humans too (at least I am ). So except gaming we also must eat, drink, go to toilet, answer the phone call etc. And during game (especially if it's long) there is simply no time to that. So often I'll see messages like "please protect me while I'm taking a crap".
Other side of this problem is further game strategy discussion. If playing with friends it's alright: each one knows his role, what to do, what perk to choose and what stuff to buy. But when playing on the internet with people you don't know, there's a high probability that strategy goes wrong, even if good players are playing. For example, yesterday we're playing 6 players without any medic in the team. I suggested to someone become a medic. I the result after wave 4 players became a medic!!! We healed ourselfs till death
My suggestion:
Stop the time, when ALL players are inside the trader house. So players can rest, talk about further strategy and do side-tasks (like going to WC).
Problem:
As I see, general purpose of limiting trading time is to avoid camping in the same place through the entire game and to make players to look for additional stuff on the map during the wave, not after it. I 100% agree with it, but there is a little problem. As KF developers see us only as gamers, we are humans too (at least I am ). So except gaming we also must eat, drink, go to toilet, answer the phone call etc. And during game (especially if it's long) there is simply no time to that. So often I'll see messages like "please protect me while I'm taking a crap".
Other side of this problem is further game strategy discussion. If playing with friends it's alright: each one knows his role, what to do, what perk to choose and what stuff to buy. But when playing on the internet with people you don't know, there's a high probability that strategy goes wrong, even if good players are playing. For example, yesterday we're playing 6 players without any medic in the team. I suggested to someone become a medic. I the result after wave 4 players became a medic!!! We healed ourselfs till death
My suggestion:
Stop the time, when ALL players are inside the trader house. So players can rest, talk about further strategy and do side-tasks (like going to WC).