The tickrate of a server is how many times it updates per sec and works kind of like its fps.
And 20 tickrate is like playing with 20 fps More information on this here:
http://wiki.unrealadmin.org/Netspeed_Tutorial_(UT)
The default server tickrate in this game is 20. And lets face it the game has a couple of netcode related issues.
Most problems occur when server admins push the number of slots on their servers way to high.
If you want good response from this game you need to forget about anything above 32slots.
Sweet have been running our 32slot public server on 40 Tickrate.
and we have had some GREAT responses from the ppl playing on it. More then one time i recall ppl calling it the BEST RO2 server they have ever played on. We agree with this the response was greatly improved. I recommend admins running similar settings. This also makes smaller pingtimes a possibility due to not having a default 50MS delay. Instead this delay is 25ms
WORD OF WARNING
When raising the tickrate to 40 make sure you dubble the rate aswell to compensate. Alot of servers are already going way over their capacity with having to many slots. Be carefull when setting up your servers. Almost NO servers can handle 64 players in default settings atm. We are getting great ping on our server running at 32 slots with these settings. Start out slow the game is alot more fun 10vs10 with these settings then with 32vs32 when the response is ****.
The settings i am talking about can be found in the SERVERS ROEngine.ini under
[IpDrv.TcpNetDriver]
MaxInternetClientRate=20000 (Default = 10000)
NetServerMaxTickRate=40 (Default = 20)
Also in order to fully use the servers new rates change in your CLIENT ROEngine.ini under
[Engine.Player]
ConfiguredInternetSpeed=20000 (Default = 10000)
IN SHORT:
LOWER YOUR SLOTS AND RAISE YOUR RATES = GREAT SUCCESS
And 20 tickrate is like playing with 20 fps More information on this here:
http://wiki.unrealadmin.org/Netspeed_Tutorial_(UT)
The default server tickrate in this game is 20. And lets face it the game has a couple of netcode related issues.
Most problems occur when server admins push the number of slots on their servers way to high.
If you want good response from this game you need to forget about anything above 32slots.
Sweet have been running our 32slot public server on 40 Tickrate.
and we have had some GREAT responses from the ppl playing on it. More then one time i recall ppl calling it the BEST RO2 server they have ever played on. We agree with this the response was greatly improved. I recommend admins running similar settings. This also makes smaller pingtimes a possibility due to not having a default 50MS delay. Instead this delay is 25ms
WORD OF WARNING
When raising the tickrate to 40 make sure you dubble the rate aswell to compensate. Alot of servers are already going way over their capacity with having to many slots. Be carefull when setting up your servers. Almost NO servers can handle 64 players in default settings atm. We are getting great ping on our server running at 32 slots with these settings. Start out slow the game is alot more fun 10vs10 with these settings then with 32vs32 when the response is ****.
The settings i am talking about can be found in the SERVERS ROEngine.ini under
[IpDrv.TcpNetDriver]
MaxInternetClientRate=20000 (Default = 10000)
NetServerMaxTickRate=40 (Default = 20)
Also in order to fully use the servers new rates change in your CLIENT ROEngine.ini under
[Engine.Player]
ConfiguredInternetSpeed=20000 (Default = 10000)
IN SHORT:
LOWER YOUR SLOTS AND RAISE YOUR RATES = GREAT SUCCESS