I feel exactly the same way. Thanks for putting it into words. Unfortunately I feel as if RO2 was a waste of money as I hardly play it and when I do I rarely get any enjoyment. Maybe the mods will be fun?
I feel exactly the same way. Thanks for putting it into words. Unfortunately I feel as if RO2 was a waste of money as I hardly play it and when I do I rarely get any enjoyment. Maybe the mods will be fun?
Yes, he pretty much nailed it there.
I bought RO 7 October. The last time I played RO2 was 10 October.
I have been spending 20 hours trying to enjoy it but I can't simply do it. So a few days after I bought
Red Faction: Guerilla, and right now I play red faction: G, RO1, and arma. It's a shame really. A shame that I bought RO2 just to be dissapointed and then go back playing RO1. I have been waiting for such a long time. But I do believe that it isn't to late to fix all this but the thing is that TWI will have to do a lot of work - but not only that - they'll have to change direction with the game agian and aim it at the audience RO1 was aimed at.
If this doesn't happen, I believe future sales of any RO game will be decreased a lot. Right now, RO2 tries to compete with the big boys, and trying to make the gameplay appeal to the mainstream.. thing is, there are other games that do this job thousands of times better then Tripwire. Because RO will never be able to compete with BF or COD UNLESS it become a COMPLETE arcadegame, then, the chance at least exist.
At the moment, RO2 is away to hardcore for the mainstream audience. Who can deny this? At the same time, It's away to simplified to the old fanbase. Now, the problem is: RO aims at an audience that doesn't exist, like many other games have done before and failed.
Turning their back to their old audience even the slightest is VERY dangerous, because if there is one thing people hate, no matter if it is in games, movies, or books, is a sequel that moves away from It's roots. People generally don't like big changes. Because in that way the sequel loses it's own meaning to why it was created in the first place.