I have made sacrifices that I shouldn't have made just to play this game, things like uninstalling my firewall and using a different one which I do not trust like my old one, and now I am getting this error when trying to start up my game:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2414 MHz with 1023MB RAM
Video: RADEON X800 Series (6601)
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Engine.Sound None..Headshot NULL) <- UObject:rocessEvent <- (CinematicPlayer ROintro.CinematicPlayer, Function UnrealGame.UnrealPlayer.PostBeginPlay) <- ULevel::SpawnActor <- (CinematicPlayer) <- UObject:rocessEvent <- (CinematicGame ROintro.CinematicGame, Function Engine.GameInfo.Login) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Why am I getting this error, Developers?
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2414 MHz with 1023MB RAM
Video: RADEON X800 Series (6601)
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Engine.Sound None..Headshot NULL) <- UObject:rocessEvent <- (CinematicPlayer ROintro.CinematicPlayer, Function UnrealGame.UnrealPlayer.PostBeginPlay) <- ULevel::SpawnActor <- (CinematicPlayer) <- UObject:rocessEvent <- (CinematicGame ROintro.CinematicGame, Function Engine.GameInfo.Login) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Why am I getting this error, Developers?