Your feedback is appropriate, but considering the passion RO vets have for the game, it is good that a thread is being allowed to run where they (we) can vent.
I certainly feel betrayed too, but I'm over it. The feedback from TWI has been very promising, and I love the game enough to wait for it.
I feel exactly the same way. I don't blame them for wanting to hit it big, but they sold out hardcore and they didn't even really warn the community. Anyone in that office had to know how the old RO guard would feel. Its like if your significant other just decided to get a new boyfriend and brought them to your own house on your birthday and just kinda sat there confused about why you wo uld feel betrayed. You just ponder in disbelief for a moment wondering what madness has stricken their minds. I'm not one of the guys that sits around *****ing about rivets and buttons. RO may or may not have been realistic..I really don't care how you choose to define it. The game had an amazing feeling that skill and cunning was what won you the victory and now that feeling has been severely curtailed and that is what burns me up about RO2. They took the feeling of accomplishment away when you actually become proficient with the weapons by making them easier to shoot through the code instead of it being a reward of skill. The bullet drop was exaggerated, but once again, it was fun because it took skill to master. The movement speed was too slow, but it got people to actually think a little more about what they did because they would have to pay an UNDESIRABLE pentalty of wasting time getting back to the battle on respawn.
You really have to take into consideration HOW tripwire earned its reputation. They ADVERTISED themselves as guys who were into realism and that they weren't going to take the direction of that cheesy arcade feel that was so popular with the masses. If they had called the game something else and NOT advertised it as a successor to Red Orchestra, I still would have been disappointed, but I wouldn't have felt betrayed. Tripwire has no obligation to create what I want, but I find it pretty vile that they allowed the the community to dream together on this forum for years on end with no intention of delivering what they clearly led people to believe they would. With RO1 they delivered something that many people were craving. A game with substance and an adult feel.
Now that I have that off my chest, I will say that I still like RO2. I will still buy Tripwire games, although I will exercise a much greater level of caution before purchasing. Ultimately the blame lays on me and others for having so much faith in Tripwire to produce a true successor to RO1. RO1 is hands down the best shooter ever created in my opinion and for that I will forever respect those who made it. I have made peace with what RO2 is and I hope that the updates that Tripwire has planned can bring the game closer to what we all have envisioned so longingly over the course of 6 years.
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