I'd rather see people unlock standard gear, like bayonets or raincoats. Than have people unlock super rare stuff like the mkb or mp40-II. After a while everybody that plays will have a high level character meaning currently, people run around with more mkb's or mp40-II's than regular mp40's.
Id much rather have people running around with standard gear in the end game rather than super rare magical gear.
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Personally I have no issues with unlocks but from a gameplay perspective HOS' implementation just doesn't work well. Currently all upgrade paths are going up i a straight line making a high level character better than a low level character. Meaning new players are completely ****ed.
It would be better in case of an upgrade system that every upgrade got a disadvantage, so that its rather that high level characters can tweak their persona better to their fitting rather than just getting better.
Even with cod you can earn a lot of perks and in the end can only use a limited amount of them at the same time. Image COD where you can use every single perk you earned at the same time, that is what HOS is like and you cannot even disable them
The updates don't just show small differences in ability to handle, but actually show quite huge differences in things such as bolting speed. A new player with a bolt is at a definite time disadvantage as a high level player with a bolt in pretty much all ways.
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If there was an unlock system cleverly thought out I would have been supporting it, realism is the last of my concerns but the employed unlock and update system is horrible from a gameplay perspective.
I'd rather have it that every weapon would have stats in the form of points for accuracy firing rate what not. And that simply by gaining levels you could transfer stats from one thing to the other. So in a high level you could somewhat tweak the advantages of your class to your taste.
Like chosing to have more steady aim, at the cost of stamina or something like that. Allowing people to customize their character where the amount of improvement can be balanced.
A high level player can tweak his character as a rifleman to be more focussed on perhaps long range fighting with a very steady aim, perhaps even a bit less fog no free aim in ironsight or what not at the cost of reload speed, stamina ironsight speed and perhaps no bayonet.
Where another high level player can tweak his character as a rifleman to be more focused on shorter range fighting. By increasing the stamina, ironsight speed and reload speed having a bayonet. At the cost of for instance max zoom and sway.
From a realistic point that is stilll bollocks, but at least from a gameplay perspective that just allows you to tweak your character a bit to fit your play style. Meaning a new player is not necessarily much worse than an old player in absolute sense with character, its rather just different. Where the high level player got his character just such that it fits his playing style.
Out of all fps games that I've played that had abilities to power up your character both KF as HOS make your character the most powerful after reaching a high level. In KF since its player vs ai its not a big issue, although not being able to filter a suicide server to be lvl 5+ hurts the gameplay. But in hos its player vs player, so players that are strong and at an advantage get very big advantages on top of it.
In recent years I seriously do not know any MP game that had a level up system that was less thought out and refined for gameplay than the one found in HOS. TWI promised to not have updates like in COD, what they gave us was worse from a gameplay perspective.
Id much rather have people running around with standard gear in the end game rather than super rare magical gear.
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Personally I have no issues with unlocks but from a gameplay perspective HOS' implementation just doesn't work well. Currently all upgrade paths are going up i a straight line making a high level character better than a low level character. Meaning new players are completely ****ed.
It would be better in case of an upgrade system that every upgrade got a disadvantage, so that its rather that high level characters can tweak their persona better to their fitting rather than just getting better.
Even with cod you can earn a lot of perks and in the end can only use a limited amount of them at the same time. Image COD where you can use every single perk you earned at the same time, that is what HOS is like and you cannot even disable them
The updates don't just show small differences in ability to handle, but actually show quite huge differences in things such as bolting speed. A new player with a bolt is at a definite time disadvantage as a high level player with a bolt in pretty much all ways.
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If there was an unlock system cleverly thought out I would have been supporting it, realism is the last of my concerns but the employed unlock and update system is horrible from a gameplay perspective.
I'd rather have it that every weapon would have stats in the form of points for accuracy firing rate what not. And that simply by gaining levels you could transfer stats from one thing to the other. So in a high level you could somewhat tweak the advantages of your class to your taste.
Like chosing to have more steady aim, at the cost of stamina or something like that. Allowing people to customize their character where the amount of improvement can be balanced.
A high level player can tweak his character as a rifleman to be more focussed on perhaps long range fighting with a very steady aim, perhaps even a bit less fog no free aim in ironsight or what not at the cost of reload speed, stamina ironsight speed and perhaps no bayonet.
Where another high level player can tweak his character as a rifleman to be more focused on shorter range fighting. By increasing the stamina, ironsight speed and reload speed having a bayonet. At the cost of for instance max zoom and sway.
From a realistic point that is stilll bollocks, but at least from a gameplay perspective that just allows you to tweak your character a bit to fit your play style. Meaning a new player is not necessarily much worse than an old player in absolute sense with character, its rather just different. Where the high level player got his character just such that it fits his playing style.
Out of all fps games that I've played that had abilities to power up your character both KF as HOS make your character the most powerful after reaching a high level. In KF since its player vs ai its not a big issue, although not being able to filter a suicide server to be lvl 5+ hurts the gameplay. But in hos its player vs player, so players that are strong and at an advantage get very big advantages on top of it.
In recent years I seriously do not know any MP game that had a level up system that was less thought out and refined for gameplay than the one found in HOS. TWI promised to not have updates like in COD, what they gave us was worse from a gameplay perspective.
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