Sure, and since they added mantling to the game, they're taking elements from Prince of Persia! Oh my god! What's next, scimitars and time rewind? WHERE WILL IT END!?
All of these are unquestionably done more realistically in RO2 than their RO1 implementation. You classify a 5 meter per second jog for 15 seconds as super-human?
10 year old girls can do far better than that. Are you expecting the Battle of Stalingrad to be waged on open, rolling fields by perfectly organized ranks of silent automatons who would never use a scavenged weapon, cannot understand each other and are unable to accurately fire a weapon without bracing it against something first?
Tell that to these guys.
Most of your list is factually incorrect to boot: the RO2 maps are significantly larger on average than RO1 maps; even the map that was directly ported from RO1 got scaled up in the process. The wounding effects are more severe; a consistent bleed is worse than RO1's usual hit result, which was
nothing at all. The killcam and minimap have exactly zero presence in the game as it's played online, and you surely know that, but you throw them in anyway.
We get it, you liked RO1. That's great. But RO1 is not an inviolate holy writ that did everything perfectly, especially not if you're coming from a POV of realism. When you fail to do even the least bit of critical appraisal of the actual changes themselves and simply fling around sweeping overgeneralizations, it makes you look deliberately obtuse to the point of trolling.