My thoughts on the OP:
Tripwire will realize that there is no longer a demand for a WW2 based FPS and will instead focus on the Cold War Era, but without vehicles (though they will be used in the game trailer). The game will be developed on a version of UE4 that is released about 1 month before Epic puts out a major engine update that includes features which cannot be incorporated into the version TWI is using for game development, such as a cure for the nagging "cannot prone here" issue. Based on lessons learned from RO2, this new game will not include an SDK as no one plays custom maps anyway.
Character models will not be customizable but will retain the current uniform-by-level system. You will be able to level-up your weapon and upgrades will include things like holographic sights, even though they weren't being used in 1985. Bayonets will not be included at all because they have been deemed too controversial. The long-awaited MG-42 will finally make an appearance but it will be a Hero-level weapon for Russian machine gunners only (hey, they could have still been using them in 1985 ). On the up-side you will have more country's to choose from: they'll add Romanian and French troops in addition to the standard U.S. and Soviet teams. No Brits or Germans.
The only carry-over from the old Red Orchestra days will be the Danzig/Apartments map layout. It'll be called "Cold Leftovers" and grenades will be replaced by RPG's and LAW rockets. The single, default game mode will be called "realistic-ish" and will have a crosshair which the user can turn on or off themselves.
You will still need to re-start the game any time you need to change the default video or sound settings and like the current system, you won't be able to change both at the same time, forcing you to do this twice. This will be one of the things that was fixed by the major engine update mentioned above.
-OR-
TWI will just add the existing Germans and Russians to their wildly successful Killing Floor 3 and wave goodbye to the RO series.
Tripwire will realize that there is no longer a demand for a WW2 based FPS and will instead focus on the Cold War Era, but without vehicles (though they will be used in the game trailer). The game will be developed on a version of UE4 that is released about 1 month before Epic puts out a major engine update that includes features which cannot be incorporated into the version TWI is using for game development, such as a cure for the nagging "cannot prone here" issue. Based on lessons learned from RO2, this new game will not include an SDK as no one plays custom maps anyway.
Character models will not be customizable but will retain the current uniform-by-level system. You will be able to level-up your weapon and upgrades will include things like holographic sights, even though they weren't being used in 1985. Bayonets will not be included at all because they have been deemed too controversial. The long-awaited MG-42 will finally make an appearance but it will be a Hero-level weapon for Russian machine gunners only (hey, they could have still been using them in 1985 ). On the up-side you will have more country's to choose from: they'll add Romanian and French troops in addition to the standard U.S. and Soviet teams. No Brits or Germans.
The only carry-over from the old Red Orchestra days will be the Danzig/Apartments map layout. It'll be called "Cold Leftovers" and grenades will be replaced by RPG's and LAW rockets. The single, default game mode will be called "realistic-ish" and will have a crosshair which the user can turn on or off themselves.
You will still need to re-start the game any time you need to change the default video or sound settings and like the current system, you won't be able to change both at the same time, forcing you to do this twice. This will be one of the things that was fixed by the major engine update mentioned above.
-OR-
TWI will just add the existing Germans and Russians to their wildly successful Killing Floor 3 and wave goodbye to the RO series.
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