The Future of Tripwire?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
I think they will still add new things like maps and guns to the game. Mabey even new vehicals as well.

Why? Unless it's an expansion pack that they can sell, it will just cost them money, not make them any. It makes fiscal sense to support the community in the creation of new content (ie the map contests, supporting the vehicle team, etc), the expense is relatively low and it helps keep RO2 alive and selling discounted copies. They've got bills to pay too.
 

Jpz38 Hetzer

FNG / Fresh Meat
Feb 21, 2013
1,715
4
0
I ment that they do small things one in a while and mabey a new expansion pack. Kinda like rising storm.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
Ya TRUE. I did say optimistically.

Actually you have no idea!
three guys on a normal work week, would mean they would have a tank done in less than two weeks, according to your 120-150 hour estimate. so yeah, you were rather optimistic. one might even go as far as to say, wrong.
your estimate of the time to produce weapons from scratch seems just as overly optimistic. but I have no recollection of anyone saying how long they take on this engine.
not sure why you think I have "no idea!" seems to me, I have a lot better idea how long stuff takes than some people.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
three guys on a normal work week, would mean they would have a tank done in less than two weeks, according to your 120-150 hour estimate. so yeah, you were rather optimistic.

If that's all it took, I'm sure our nagging alone would have caused TWI to give the greenlight on a few new vehicles.
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
three guys on a normal work week, would mean they would have a tank done in less than two weeks, according to your 120-150 hour estimate. so yeah, you were rather optimistic. one might even go as far as to say, wrong.
your estimate of the time to produce weapons from scratch seems just as overly optimistic. but I have no recollection of anyone saying how long they take on this engine.
not sure why you think I have "no idea!" seems to me, I have a lot better idea how long stuff takes than some people.


Or 150 hours at 3 people!

Which in man hours is what 50000 or 60000 dollars? Well if they are making REAL good money LOL. And for the head ache I hope so! muahaha Probable actual cost in man hours per vehicle I would guess in the 20000 dollar range. Of course depends on ALOT of factors. If 3 guys go at it for 2 months and the frame work is there... Hint it is there now. maybe 15000 bucks? Well whatever it is.......its a fair amount of money.

AND yes I said optimistically!


And I never said YOU!. Something I am working on right now and ahh... more generalization. If it take a modeler more than 5 days to get the basic LOD1 mesh down more or less right (weapon depending) at a commercial level....then there is something wrong. An environmental artist might be tasked with 2 basic for start to finish buildings per DAY. To include mesh, unwrap and textures. Of course NOT talking about RO2 hand build to include each piece of wood. If you could do that in one day....WOW.
 
Last edited:

jergul

Member
Sep 19, 2009
522
10
18
I did some off the cuff calculations a while back and figured the cost per vehicle at around 150 000.

Not saying that is correct, but I think the number of digits are correct at least :).
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
Or 150 hours at 3 people!

Which in man hours is what 50000 or 60000 dollars? Well if they are making REAL good money LOL. And for the head ache I hope so! muahaha Probable actual cost in man hours per vehicle I would guess in the 20000 dollar range. Of course depends on ALOT of factors. If 3 guys go at it for 2 months and the frame work is there... Hint it is there now. maybe 15000 bucks? Well whatever it is.......its a fair amount of money.

AND yes I said optimistically!

QUOTE]
not sure what that first line is supposed to mean. it makes no sense.
TWI said three months to do a tank. one guy only, working 22 days a month for three months is 528 hours.
how many do we think need to be working together on them? maybe three? that's over 1,500 man-hours.
i'm not even going to guess at how much those three guys are being paid.
 
Last edited:

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
Or 150 hours at 3 people!

Which in man hours is what 50000 or 60000 dollars? Well if they are making REAL good money LOL. And for the head ache I hope so! muahaha Probable actual cost in man hours per vehicle I would guess in the 20000 dollar range. Of course depends on ALOT of factors. If 3 guys go at it for 2 months and the frame work is there... Hint it is there now. maybe 15000 bucks? Well whatever it is.......its a fair amount of money.

AND yes I said optimistically!

QUOTE]
not sure what that first line is supposed to mean. it makes no sense.
TWI said three months to do a tank. one guy only, working 22 days a month for three months is 528 hours.
how many do we think need to be working together on them? maybe three? that's over 1,500 man-hours.
i'm not even going to guess at how much those three guys are being paid.

Why are we nit picking? On something like this... Not everyone is working at the same time. The model guy will probably pump out the Lod1 mesh in about a week. Then he would start the insides. Another guy MIGHT start in on the textures of external mesh. on week 2. The last guy MIGHT not even come into the equation until month 2. One guys doing all of this is possible but........a real painful experience and a VARY rare bird that can do all aspects of making something complex like this. It really needs to be a team effort. But as in life... other things will also need to get done. The probability of whatever team made these things doing JUST that for X amount of time is quite slim. Unless totally external contracted work.

The 50000 buck thing was a joke. It is what you SHOULD get for the arse pain. But if building from square 1 like tw did... it COULD have cost that much in man hours. They WANT more tanks. I do not think they have the time or money TO MAKE more tanks. Why they keep getting burned by people saying blaa bllaa they promised this and that. Which was the WHOLE point of the post. To illustrate why the entire ww2 eastern front with EVERYTHING is not in the damned game.
:eek:

and 150 hours OPTIMISICALLY! for 3 people is 450 man hours. Time of project is what I was thinking... It like you get some contract work done.. THEY NEVER say ....that will be 300 man hours.. they say...3 days or something.


SAy this instant I started making an M3 scout car.. Its NOT a tank. In probably 3 or 4 days I would have the external/internal mesh EXCLUDING the guns done. (working 6 to 8 hours a day) The m2 hb and m1919 for mesh and textures would probably be a week per. On the outside. No animations. But with all LOD's. With in 3.5 weeks I would have the whole thing complete as far as modeling and textures. Now....... it needs to get rigged and config files written. And of course animations. If you know EXACTLY what needs to get done. Maybe 1 or 2 weeks. Of course........then there is all the bugs.... That could be right quick or just AWFUL.

So basically for me a months wages as model texture dude. And likely another month or 2 wages for the other fictitious team members. Total cost would probably be around 10000 bucks in man hours for a game studio. Low ball it for the hell of it. But COMPLETE guess work. This does NOT cover the other expense NO one thinks about. Like rent.. or licenses for software..or capital investments...paying your phone bill....travel expense or cost of research material.



FYI you drop out the insides of the tank... about 2 or 3 weeks......for everything. I have done this more than once in a gameland. IF you know exactly what needs to get done. That's a BIG if. :D
 
Last edited:

Mazryonh

FNG / Fresh Meat
Dec 5, 2012
199
0
0
They've done Stalingrad so now it's time for the road to Berlin!

While I would like to see an expansion pack focus on the Soviet Counterattack after the failure of the Wehrmacht's offensive into Russia, you can't help but notice that such a thing would probably inspire a mountain of Hitler Downfall parodies; after all, this time we're being the invaders of Berlin!

I hope that if such an expansion pack arises TWI will take the kid gloves off and make explicit references to "der Fuhrer" and such German WWII epithets like "untermensch" and the like. The "Gesamtsieg" we hear in game is just a whitewashing of the actual ideology they bandied about.
 

sehgale

FNG / Fresh Meat
Oct 10, 2013
6
0
0
New York
The future will be great as it is following some good adoptive strategies that is changea as the environment changes.
 

Taskeen

FNG / Fresh Meat
Feb 21, 2006
15
0
0
They have barely scratched the surface of WW2 battles in RO/RT.

I am still patiently waiting for the entire Eastern Front to be expanded. They could even expand to the Finnish Winter War and Finnish Continuation War.

I am really interested and hoping in seeing a full realized Seelowe Heights or Battle of Berlin on their new engine some day. The old custom Battle of Berlin was amazing and felt like a desperate fight the entire way on the German side, with mix of Volksturm, Wehrmacht, and SS to play as. It would obviously require a lot more tanks, weapons, and equipment than is currently available in game.
 
Last edited:

Bashenka

FNG / Fresh Meat
Oct 5, 2009
475
111
0
Seattle
As far as Red Orchestra is concerned, I'm hoping Tripwire is working towards a Red Orchestra 2.5, porting the game to Unreal Engine 4 and adding some delicious effects, maps, tanks and expanding the eastern front! Basically it would serve as a big refresh of the game as a stopgap before RO3... BAM!!

Dream big, right? :D

Honestly, I can't imagine RO3 coming out for another 3 years at least, as there's plenty left to expand upon in RO2, so scaling back, let's just go with this: The future of Tripwire lies in a T-70 and halftrack.
...
Please?? :IS2::D:IS2:
 

titsmcgee852

FNG / Fresh Meat
Feb 27, 2013
696
0
0
While I would like to see an expansion pack focus on the Soviet Counterattack after the failure of the Wehrmacht's offensive into Russia, you can't help but notice that such a thing would probably inspire a mountain of Hitler Downfall parodies; after all, this time we're being the invaders of Berlin!

I hope that if such an expansion pack arises TWI will take the kid gloves off and make explicit references to "der Fuhrer" and such German WWII epithets like "untermensch" and the like. The "Gesamtsieg" we hear in game is just a whitewashing of the actual ideology they bandied about.
The whole censorship thing is due to german law I believe, TWI obviously don't want to lose german sales of a game.
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
It makes sense to a certain degree. Computer games are labeld as TOYS in Germany. henche no swastikas ect. If they whould be labeld ART that whould make things different. ;)


What ding bat decided every consumer item needed a certain label? Sounds like someone with OCD got into politics.