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The Future of Tripwire?

So future of Tripwire is outside of RO 2 ? ...or inside RO 2 ?

They annonced T 70 and universal carrier for russian side and Panzer III J and sdkfz 251 for axis side.

Of course inside RO2 :)

They should make a addon wich include at least 5 tanks of each side

1 light tank
2 medium tank
2 heavy tank

And of course they have to rework some tank related stuff, as it was mentioned more then one time in the forums.
f.e. tank stucking at small objects etc.
 
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Of course inside RO2 :)

They should make a addon wich include at least 5 tanks of each side

1 light tank
2 medium tank
2 heavy tank

And of course they have to rework some tank related stuff, as it was mentioned more then one time in the forums.
f.e. tank stucking at small objects etc.


10 tanks with full interiors... that will take 3 or 4 guys about 12 to 18 months to make. MAYBE LONGER. LOL The reason every tank sim ever made is usually 1 - 3 tanks on release. If anyone says well steel beasts has X many tanks.... its over 10 years in development. :D AND the insides are pretty static. Nothing wrong with that IMO. But not as cool as full animated working tank.

IN my ideal universe... 2 base medium tanks. (different versions PERHAPS. Like the pz4F1 and F2 models are nearly the same but TOTALLY different guns). A couple light fighters.. like pz2 or sdkfz 222 or 231. And a couple base vehicles like halftracks. usually a lot of different versions based on the same vehicle so makes it WAY easier. But for that to work you need BIG good looking interesting maps. Heavy tanks are generally specialist vehicles. Usually not even really intended to fight other tanks. but to blow a hole in the enemy lines so the lighter faster tanks can get into the enemy rear and blow everything up. A panther tank was a MUCH more dangerous opponent over all to even a king tiger. Simply cause it could MOVE reasonably fast. Well in the attack. in defense.. eek. It is gonna be a bad day.

FOr ww2 vehicles.... would skip the heavys and go with the bigger more dangerous assault guns. Jadgpather anyone? Or su85?
 
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On the topic of tanks

A group of us had an organized session a few days back with 8 two-men crews per team...

And yepp, irregularities were found.

*Coms were a bit buggy. There needs to be vehicle, platoon, team
*There should be a distinct tank commander role on 5 men tanks
*The auto switch between HE and AP is silly
*Sound effects are underwhelming
*Spawn system with auto destruct was awkward

*Maps are too small and engagement distances way too short. This for vehicle versus vehicle. Vehicle versus infantry is nice (Barashka) with 200-300m effective engagement range.

============

You know, vertical fog would work nicely. Masking the lowest 100 UU as per normal, but giving enhanced sight for things sticking up above that limit.

So tanks would stick up above ground mist and allow them to fight each other at their 800-1200 m, while infantry styled stuff was below fog at the normal maximum 250 m (with sights).
 
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Please don't turn this thread in a general RO2 complain thread. That's not the topic of this thread.

Heh, ducky. That was not my intent.

The issue is the fine line between what we think TWI is working on and what we think TWI should be working on. Obviously in a perfect world those two spheres would overlap perfectly, as each of us believes our list of important things is the correct one :).

But I can rephrase

Based on my experience from an event with a large number of multi player crewed tanks, I have noted a couple things TWI is probably working on (= what I think it should be working on).

No fog limit above 100 UU is actually rather clever conceptually (I dont know the practicalities involved though, so I guess that also is something I think TWI is working on :).
 
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10 tanks with full interiors... that will take 3 or 4 guys about 12 to 18 months to make. MAYBE LONGER.

Yeah sure it will take a long time, but the difference is that they get money for it. So whats the deal to occupy 4 or more employees?

They can call the addon f.e. "Ro2:The Steel Beasts" and in my opinion they hit two flys with one strike.

1. The community get what it want's
2. They get money for it

I guess it could be a win win situation :)

And of course the ro2 franchise expand!
 
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Yeah sure it will take a long time, but the difference is that they get money for it. So whats the deal to occupy 4 or more employees?

They can call the addon f.e. "Ro2:The Steel Beasts" and in my opinion they hit two flys with one strike.

1. The community get what it want's
2. They get money for it

I guess it could be a win win situation :)

And of course the ro2 franchise expand!

Paying for a dlc, that we should get for free?? Do you remember Ro Ost, lots of Mods for free (a lot better than Rising Storm), Tanks form TWI and the community, Maps and weapons etc.
 
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Paying for a dlc, that we should get for free?? Do you remember Ro Ost, lots of Mods for free (a lot better than Rising Storm), Tanks form TWI and the community, Maps and weapons etc.

There is nothing stopping the community from modding the crap out of the games and providing those for free. In fact, TWI encourages that kind of development on all levels.

Nor do I think anyone is arguing against TWI providing future free content to both RS and HOS.

But that does not entail that all future content should be free, for as long as all players can still play on servers regardless of which basic game they have purchased.

I am quite sure a sufficient number of us would happily pay for DLCs, as among other things, it would contribute towards underwriting development of free content for everyone.
 
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Paying for a dlc, that we should get for free?? Do you remember Ro Ost, lots of Mods for free (a lot better than Rising Storm), Tanks form TWI and the community, Maps and weapons etc.

Of course, but do u really think that we can expect such mods for ro2?

Where all these great mod teams gone?

DH -> Festung Europa (Cry engine)
MN -> ?

I'll guess only the game deveplover it selfs can provide us with the content what we want.

Btw. i don't want to bother the vehicle mod team! They are doing a great job, but i didn't expect to much. Because of the needed amount of time to create the wanted assets and i'll guess they all have a real live :D
 
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