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AAAAAAAAAAAAAAAAAAHHHH!!
Dunno whether that is positive or not. On one hand it shows where their priorities lie, on the other hand that probably means PC will (as most times with multiplatform titles) have improved graphics over the other versions. Still, I don't really get it. If the PC version is better technically than the 360 version, then why don't they show PC footage? I guess the pc version is still in a much earlier phase than the 360 lead version.
And Oblivion ran like utter crap on the 360. It had HUGE performance problems, and unlike the PC, there's nothing 360 owners could do about it.If it looks that good on the 360, it means that the relation between graphics and hardware requirement will be much better than Oblivion's.
I'm not really worried either, but we shouldn't just say "oh mods will fix it". But, if the graphics are throttled back for consoles that means I won't have to go out and drop money on more PC hardware to run this well. So it's generally good news if you aren't a graphics nut.
The Gamebryo engine looks pretty good with the maximum settings and full anti-aliasing and anisotropic filtering. And it runs fine too. Considering that Oblivion was the first game to use it, of course it had problems. But we've seen it grow with Fallout 3 and New Vegas. If Skyrim can provide better faces and animations, which it seems that they have improved, then I don't think you'll notice the shortcomings as much. And of course we shouldn't rely on mods to fix everything, but we should also be thankful that Skyrim should be just as moddable as Oblivion and Fallout.
>_>
Dark Age of Camelot was the first game to use Gamebryo, after that came Morrowind and after those Sid Meier's Pirates! and Civilization 4. Oblivion was the 5th game to use it.
Thanks for the heads up, didn't even realize it. In that case, the Gamebryo engine as a first person RPG mixed with Radiant AI?
">_>"