The Elder Scrolls V

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Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
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From Neogaf:

- There is a perk that will lower the sound of your footsteps.
- Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
- Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
- The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
- Telekinesis is an available spell.
- 'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
- When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
- There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
- Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.
- In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
- Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
- Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
- 120 Dungeons and they claim that 'no two areas will be alike'.
- Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
- Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
- The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
- Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
- The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
- There are one-off puzzles in certain dungeons.
- Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.

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http://www.neogaf.com/forum/showthread.php?t=421075
 

[-project.rattus-]

FNG / Fresh Meat
Nov 21, 2005
3,036
371
0
38
Austria
www.youtube.com
They do cast shadows, as it is seen on the rock by the tree right in the foreground. But still, I agree they look flat.

In other news: it seems they have ditched character classes. Now while it sounds odd, I actually think that's a good thing regarding the way TES games handle levelling. In oblivion, you could basically "break" the dreaded level scaling by creating a mage and play it as a melee fighter, as you would level the melee skills, but not the ones need for a "level up", thus keeping the game on a certain level longer.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I'll say this though~

Their females don't look hideous anymore!

Seriously!

It took them 3ish years, but they may have finally figured it out.
 

Dcode

FNG / Fresh Meat
Nov 21, 2005
1,336
70
0
Sheffield, UK
Visuals look adequate but hardly pushing the boundaries. Thank the consoles for that.

Should run on modest hardware though.

The sky looks amazing, always been a trademark of Bethesda to do sky boxes really well.

Just hope there is lots of depth in the game play and a an SDK to tweak the gamepad friendly interface.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
They do cast shadows, as it is seen on the rock by the tree right in the foreground. But still, I agree they look flat.

In other news: it seems they have ditched character classes. Now while it sounds odd, I actually think that's a good thing regarding the way TES games handle levelling. In oblivion, you could basically "break" the dreaded level scaling by creating a mage and play it as a melee fighter, as you would level the melee skills, but not the ones need for a "level up", thus keeping the game on a certain level longer.

People always made custom classes anyway, too. Even back with games like Daggerfall it was far more beneficial to make your own class from scratch than use the mostly redundant and senseless premade ones.
 

husbert

FNG / Fresh Meat
Mar 1, 2008
1,208
286
0
Caap, ГEPMAHNR
i always did my own class in morrowind and oblivion

in the premade ones were always some small things i didnt like so i changed them slightly
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I get the feeling that Bethesda learns new stuff after each one of their releases. Things that work, and things that doesn't. I'm guessing that they learned from Fallout 3, that class systems are kinda useless in their games.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
I'm optimistic about the graphics. I'm currently replaying Fallout 3(for the DLC) and I'm surprised by how good it still looks and how much better compared to Oblivion.
 

EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
1,331
168
0
30
Palm Coast, FL
aww junk. Was upset I'd miss the UF basketball game tomorrow night due to work but looks like I have something at least to look forward to! (and hopefully a good final score in the game as well).

Hopefully its longer than a minute...
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
Figures.

I wonder why it's so difficult for people to prepare for things like this, even when they have a countdown and KNOW there will be massive server traffic.