Title pretty much says it.
I have been reading through a few old threads here in the TW forums and I saw a lot of members posting about their old memories of games past.
It got me thinking:
What is the Best RO Map of All Time?
Not just in Red Orchestra 2, or Red Orchestra Ostfront, but also Red Orchestra Combined Arms and Red Orchestra from UT2003.
This is all subjective of course, but in your opinion, what is the best map of all time in RO?
Why?
Do you have any specific memories of playing that map that you would like to share?
I'll give my own view as an example:
....................................
the pinnacle of Red Orchestra's greatness in my books would always be Karlovka.
Winter map with two bridges, roadblocks sappers needed to clear for the Germans to advance, Russian snipers and riflemen taking up the houses and hill to plink off Germans as they tried to advance.... Germans trying to run through bullets and crawl behind snowbanks to eventually try and toss a satchel at the roadblocks & then survive long enough to have the satchel detonation count...... T34's trying to blow up the advancing PIV and HT's..... PIV trying to blow up Russians through windows..... Commanders dropping arty on each others teams..... AT's trying to flank the other teams vehicles... Small groups of Germans trying to flank the hill and into the houses to clear out the defenders and hold until everyone else could advance and finish the cap.
And there were 3 other objectives after all of this.
I have had the most intense battles of RO-Ever on that map and most of the servers running it were not only full, but would vote the map again and again.
The map forced teamwork to the maximum for both sides and the time limit per round forced everyone to pull their weight. If the Germans didn't have a plan and working together, they'd be blocked at the first two objectives and lose easily.... If the Russians didn't setup a good defense covering all angles, the Germans would find the hole, expose it and take the first three objectives in 2 minutes.... Then the Russians have a really hard time regrouping and holding the last objectives.
For the Russians it was all about chewing up as much time as possible on the first objectives because once those fell, it was only a matter of time before the Germans captured everything else no matter how well they coordinated on those last objectives.
There were so many matches that were down to the last road blocks by the Russians' last spawn by the train bridge that was determined by mere seconds..... Sometimes One lucky German would toss a satchel at the right time and dodge grenades and bullets long enough to blow the last RB, and other times one Russian would get a quick bullet to the German to cancel out the satchel and two seconds later, the timer is up and the Russians won.
I would either be the commander or a sapper on the Germans side. Commander to call in a strike at the houses, then flank from the hill and capture the houses & hold.... I'd shock troop all the way while the rest of the team cleared up behind or I provided distractions and cover.
Most of the time I was a sapper who'd hop into am HT and go straight for the road blocks, jump out, toss the satchel and dive through the bullets, then see the whole frigging army rush through the path I made with guns blazing. On the last objectives of the ammo depot and final road block, I would have several guys with me covering my approach and I would tell every team mate that if I die or if they see any satchels on the ground from anybody, to pick them up and get to the objectives.
Satchels were gold in that game and the sappers were the most important class on the map. In almost every other map in every other RO, demo/sappers and satchels are an afterthought and usually only used for bonus points or for minor alternative approaches
To this day I have not played a map that surpassed Karlovka, in any game... RO or not. Karlovka was by its very definition what Red Orchestra Combined Arms was all about. It wasn't primarily tanks and it wasn't primarily infantry.... Each class and each vehicle played key parts and when one was not used well by a player, it only gave a brutal advantage to the other team. As an RO player, you needed to bring your A Game and know exactly what you needed to do in your role.
I have been reading through a few old threads here in the TW forums and I saw a lot of members posting about their old memories of games past.
It got me thinking:
What is the Best RO Map of All Time?
Not just in Red Orchestra 2, or Red Orchestra Ostfront, but also Red Orchestra Combined Arms and Red Orchestra from UT2003.
This is all subjective of course, but in your opinion, what is the best map of all time in RO?
Why?
Do you have any specific memories of playing that map that you would like to share?
I'll give my own view as an example:
....................................
the pinnacle of Red Orchestra's greatness in my books would always be Karlovka.
Winter map with two bridges, roadblocks sappers needed to clear for the Germans to advance, Russian snipers and riflemen taking up the houses and hill to plink off Germans as they tried to advance.... Germans trying to run through bullets and crawl behind snowbanks to eventually try and toss a satchel at the roadblocks & then survive long enough to have the satchel detonation count...... T34's trying to blow up the advancing PIV and HT's..... PIV trying to blow up Russians through windows..... Commanders dropping arty on each others teams..... AT's trying to flank the other teams vehicles... Small groups of Germans trying to flank the hill and into the houses to clear out the defenders and hold until everyone else could advance and finish the cap.
And there were 3 other objectives after all of this.
I have had the most intense battles of RO-Ever on that map and most of the servers running it were not only full, but would vote the map again and again.
The map forced teamwork to the maximum for both sides and the time limit per round forced everyone to pull their weight. If the Germans didn't have a plan and working together, they'd be blocked at the first two objectives and lose easily.... If the Russians didn't setup a good defense covering all angles, the Germans would find the hole, expose it and take the first three objectives in 2 minutes.... Then the Russians have a really hard time regrouping and holding the last objectives.
For the Russians it was all about chewing up as much time as possible on the first objectives because once those fell, it was only a matter of time before the Germans captured everything else no matter how well they coordinated on those last objectives.
There were so many matches that were down to the last road blocks by the Russians' last spawn by the train bridge that was determined by mere seconds..... Sometimes One lucky German would toss a satchel at the right time and dodge grenades and bullets long enough to blow the last RB, and other times one Russian would get a quick bullet to the German to cancel out the satchel and two seconds later, the timer is up and the Russians won.
I would either be the commander or a sapper on the Germans side. Commander to call in a strike at the houses, then flank from the hill and capture the houses & hold.... I'd shock troop all the way while the rest of the team cleared up behind or I provided distractions and cover.
Most of the time I was a sapper who'd hop into am HT and go straight for the road blocks, jump out, toss the satchel and dive through the bullets, then see the whole frigging army rush through the path I made with guns blazing. On the last objectives of the ammo depot and final road block, I would have several guys with me covering my approach and I would tell every team mate that if I die or if they see any satchels on the ground from anybody, to pick them up and get to the objectives.
Satchels were gold in that game and the sappers were the most important class on the map. In almost every other map in every other RO, demo/sappers and satchels are an afterthought and usually only used for bonus points or for minor alternative approaches
To this day I have not played a map that surpassed Karlovka, in any game... RO or not. Karlovka was by its very definition what Red Orchestra Combined Arms was all about. It wasn't primarily tanks and it wasn't primarily infantry.... Each class and each vehicle played key parts and when one was not used well by a player, it only gave a brutal advantage to the other team. As an RO player, you needed to bring your A Game and know exactly what you needed to do in your role.