somethings funny with the graphics, if you turn them all down just a hair, they look much better and smoother I find. Try it and let me know what you think. (BTW I'm running it at the highest resolution)
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how about some screenshots?
I'll watch that one with interest. Actually I hope that they crack it - it has potential to be a great sim! It does reiterate the old point about testing, of course...Some players had problems with this game, especially the MP part.
Today someone from the publisher finally gave some information concerning the near future of this game:
http://www.lighthouse-interactive.com/forum/viewtopic.php?f=21&t=1485
If they finally give real support I might buy it after all.
Monk.
We played this game in MP-mode yesterday and we had fun.
Both in skirmish as in teammode the server (one of the players) was reasonable stable.
For tanknuts there is allready more then enough available.
They provided their own game-editor too.
It still has some issues, but apparently they are being worked on.
Monk.
Monk's Multiplayer Mod for T34 vs Tiger
This mod is made for the tanksimulator T34 versus Tiger.
It changes the skirmishmode for this game.
Basicly this first release offers a team deathmatch mode for this game.
Both tanktypes spawn at another side of the map.
When you choose a T34 then you spawn at the base of the soviet team.
When you choose a Tiger then you spawn at the base of the german team.
Serveradmins: do NOT add bots, they will shoot anything
Authors
tHeBaLrOgRoCkS - Maps
Kimura - Realistic Piercing & vehicle behaviour
Smartenheimer - Tiger sounds
Monkwarrior - Coding
Changelog version 2
Gameplay changes
* The server tank can be made immortal
* Players cann't be made immortal (bug in T34vsTiger)
* Added teambased scoreboard (teams are now called German and Soviet team)
* Added number of deaths behind the kills on the scoreboard
* When players join the server their files are checked and compaired with the serverfiles
* Your choice of tank determines which side of the map you will spawn
* All tigers spawn together as do all t34's
* Changed maps
Piercing and tankbehaviour changes
* The drivable T-34/76 (T-34/76 mod) should now not interfer anymore with the T-34/85.
* The 34/76 and 34/85 tanks got a 4-speed gearbox.
* Gear box ratio after “T-34 Mythical Weapon”
* Corrected engine rev of 1800rpm. 1.overheat @1701rpm, 2nd @1750rpm
* Correted ammo load out for the 34/85
* Loadingtime of all guns after guns specs now
* Piercing performance corrected to 0
Few quick questions on the game.
So is it ONLY those two tanks? Which T-34? 85 or original? Do the T-34's get the historic numerical advantage?