T-34 vs Tiger

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
somethings funny with the graphics, if you turn them all down just a hair, they look much better and smoother I find. Try it and let me know what you think. (BTW I'm running it at the highest resolution)
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
Bought it at gamers gate just now.
Downloading as we speak, will give sort of review in a few days.

Monk.
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
I have no idea yet.
If you played the demo then I agree, but have you bought the latest version ?

Monk.
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
We played this game in MP-mode yesterday and we had fun.
Both in skirmish as in teammode the server (one of the players) was reasonable stable.
For tanknuts there is allready more then enough available.
They provided their own game-editor too.
It still has some issues, but apparently they are being worked on.

Monk.
 

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,060
2,618
113
63
Roswell, GA
www.tripwireinteractive.com
Some players had problems with this game, especially the MP part.
Today someone from the publisher finally gave some information concerning the near future of this game:
http://www.lighthouse-interactive.com/forum/viewtopic.php?f=21&t=1485

If they finally give real support I might buy it after all.

Monk.
I'll watch that one with interest. Actually I hope that they crack it - it has potential to be a great sim! It does reiterate the old point about testing, of course...
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
We played this game in MP-mode yesterday and we had fun.
Both in skirmish as in teammode the server (one of the players) was reasonable stable.
For tanknuts there is allready more then enough available.
They provided their own game-editor too.
It still has some issues, but apparently they are being worked on.

Monk.

details on how you got MP to work?
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
Of course.

The server which is frequently used can be found in the headlines of this forum: http://www.t34vtiger.com/forums/index.php

Joining has a few simple steps.
* Choose Join in the MP menu
* Fill in the IP of the server
* Choose "Join"
* Wait until the server appears in the browser
* Go back 1 menu to the MP menu
* Choose join in that Menu, you will automatically join the server

At the moment the community is adding new tanks.
Personally I'm changing the gamescripts and see what we can change to make MP better.

Lot's of things happening.
For instance someone changed the crew unforms.
This game is very mod-friendly.

http://img131.imageshack.us/my.php?image=panzeryo5.jpg

Or new tanks like the T34-76
http://i17.photobucket.com/albums/b58/ICDP/Unbuttoned.jpg

Monk.
 
Last edited:

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
Gents,

We coded a mod for T34vsTiger.
This is the changelog:

Monk's Multiplayer Mod for T34 vs Tiger

This mod is made for the tanksimulator T34 versus Tiger.
It changes the skirmishmode for this game.
Basicly this first release offers a team deathmatch mode for this game.
Both tanktypes spawn at another side of the map.
When you choose a T34 then you spawn at the base of the soviet team.
When you choose a Tiger then you spawn at the base of the german team.
Serveradmins: do NOT add bots, they will shoot anything
smile.gif


Authors
tHeBaLrOgRoCkS - Maps
Kimura - Realistic Piercing & vehicle behaviour
Smartenheimer - Tiger sounds
Monkwarrior - Coding

Changelog version 2
Gameplay changes
* The server tank can be made immortal
* Players cann't be made immortal (bug in T34vsTiger)
* Added teambased scoreboard (teams are now called German and Soviet team)
* Added number of deaths behind the kills on the scoreboard
* When players join the server their files are checked and compaired with the serverfiles
* Your choice of tank determines which side of the map you will spawn
* All tigers spawn together as do all t34's
* Changed maps

Piercing and tankbehaviour changes
* The drivable T-34/76 (T-34/76 mod) should now not interfer anymore with the T-34/85.
* The 34/76 and 34/85 tanks got a 4-speed gearbox.
* Gear box ratio after “T-34 Mythical Weapon”
* Corrected engine rev of 1800rpm. 1.overheat @1701rpm, 2nd @1750rpm
* Correted ammo load out for the 34/85
* Loadingtime of all guns after guns specs now
* Piercing performance corrected to 0
 
Last edited:

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Few quick questions on the game.

So is it ONLY those two tanks? Which T-34? 85 or original? Do the T-34's get the historic numerical advantage?
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
Few quick questions on the game.

So is it ONLY those two tanks? Which T-34? 85 or original? Do the T-34's get the historic numerical advantage?

For now it's only those 2 tanks.
We are investigating ways to import other models.
For the MP part I am coding teambalancing so T34's will have the advantage of numbers.

Monk.