thag;n2320590 said:
Overall thoughts about the next update:
M99 - The cost increase for the gun, makes it viable only in boss fight or late in endless mode, Like it was in KF1, where the ammo cost was 5000 for full ammo, no one would ever use it on anything except boss wave. I would say that lowering the buying price, to atleast 1600 and increase the ammo back to 31 would make it more useful at more situations than a boss wave. TLDR, 2500 for a gun is way TOO MUCH.
Doomstick - a bit overnerfed in my PoV. The weight 11 makes it unable to carry with AA-12, which is the most needed gun for support, along with its low ammo which allows you to shoot only 11 times which is not much to be honest. Make this gun Tier 5, revert the nerf of ammo back to 76 and lower the weight from 11 to 8, to be as heavy as if you have 2 double barrels. Also lower AA-12's weight to 8.
Have not played Zerker yet (so will not comment about Eviscerator) (actually, since Eviscerator got nerfed at first beta do not like berserker that much), but I kinda agree about M99 and Doomstick
But not 100% and at first also felt like... "WTF Tripwire"

It is not so bad for doomstick, but a bit worse for M99. But in both cases they are "okay" if you do not upgrade weapons. And do not forget about mighty 9MM.
In case of Doomstick, it is possible to buy Doomstick and M4 Shotgun and you still have one extra slot for healing pistol (or maybe upgrade for M4, did not check how much upgrade weights). Well M4 is not as fast as AA12 in shooting and reload, but it is quite powerful and with doomstick it hs enough ammo to clear the wave (specially at higher levels, when ammo capacity gets bigger) (unless team dies, then have fun searching ammo boxes) (and since i do not want to prestige support atm, do not know if level 0 support can even carry 20 units). Keep in mind, that doomstick is meant to be large zed killing weapon, so it should be used... as you me guess, for large zeds mostly
But for Sharpshooter and M99 story is harder
Because only reasonable loadout with M99 seems to be with Magnum revolver. Rest in peace, if team does not kill trash-zeds.
I had an idea, to decrease its weight to 10 (from 11), so it could be used with Centerfire, but that is stupid, since Railgun weights 9 units already. Not easy to balance. Maybe it would be good idea to allow sharpshooter to carry 16 units and make Winchester weight 4 units. Dunno... What I mean, I agree, that with M99 Sharpshooter becomes useless in means of general Zed killing and deals only with bosses or large zeds, which is not that bad if team is good and helps sharpshooter to shoot those big things without beeing interupted by trash-zeds
Of course, these things I mentioned also means no upgrades which kinda sucks... like - you can buy weapon you are used to, you can crank it up... and forget that there are more weapons that could save in different situations. Or use loadout you want and forget about upgrades.
Upgrades is the thing that makes it difficult to balance, because everyone wants at least one upgraded weapon that is not 9MM
DeadPlayer123;n2320593 said:
Can you please roolback all "reload cancellation fixes", the game really becames unplayable for me with out it, really. I know you consider this an bug, but this is an very important feature for advanced players and its very fun to play with it, and sucks with out it.
Well, reload cancelling was kinda bug, I also support idea of rollback.
But I would suggest to just make reload speeds a bit faster to most of the weapons, to somehow compensate lack of this "bug" almost all community is used to. I think it would be reasonable
By the way, did not someone mention EMP blast from EDAR, that gets killed in weakspot in chest?
That is my two cents, good job + played all day, no lags and saw my hands all the time
