Not sure why the M99 and Railguns are being switched this like. Seems a very odd decision. It's obvious which should be better and higher tier.
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thag;n2320590 said:Overall thoughts about the next update:
M99 - The cost increase for the gun, makes it viable only in boss fight or late in endless mode, Like it was in KF1, where the ammo cost was 5000 for full ammo, no one would ever use it on anything except boss wave. I would say that lowering the buying price, to atleast 1600 and increase the ammo back to 31 would make it more useful at more situations than a boss wave. TLDR, 2500 for a gun is way TOO MUCH.
Doomstick - a bit overnerfed in my PoV. The weight 11 makes it unable to carry with AA-12, which is the most needed gun for support, along with its low ammo which allows you to shoot only 11 times which is not much to be honest. Make this gun Tier 5, revert the nerf of ammo back to 76 and lower the weight from 11 to 8, to be as heavy as if you have 2 double barrels. Also lower AA-12's weight to 8.
DeadPlayer123;n2320593 said:Can you please roolback all "reload cancellation fixes", the game really becames unplayable for me with out it, really. I know you consider this an bug, but this is an very important feature for advanced players and its very fun to play with it, and sucks with out it.
Vapid;n2320559 said:I'm not spending 2500 on a gun. Just an FYI.
NokiaSE;n2320637 said:
Yoshiro;n2320521 said:
- Railgun
- Reverted stats back to Tier 4
- Base Weight reduced from 10 to 9
- Manual fire Damage reduced from 750 to 560
- Homing fire damage reduced from 375 to 280
- Total ammo increased from 21 to 33
- Ammo cost reduced from 25 per mag to 20 per mag
- Upgrade to Tier 5 damage modifier raised from 1.1x to 1.25x
- M99 AMR
- Set as a Tier 5 weapon
- Removed ability to upgrade
- Total ammo reduced from 31 to 21
- Ammo cost raised from 25 per mag to 50 per mag
- Purchase cost is now 2500
- Doomstick
- Reverted stats back to Tier 4
- Ammo cost raised from 25 per mag to 40 per mag
- Max ammo reduced from 76 to 44
- Upgrade to Tier 5 damage modifier reduced from 1.17x to 1.1x
- Purchase cost is now 1500
Yoshiro;n2320521 said:Highlights
[*]M99 AMR
[/LIST]
- Set as a Tier 5 weapon
- Removed ability to upgrade
- Total ammo reduced from 31 to 21
- Ammo cost raised from 25 per mag to 50 per mag
- Purchase cost is now 2500
DeadPlayer123;n2320662 said:Result from removing bash reload cancelation :
- 50% less servers and players.
Thanks for the fix TW. I will go back to the original until you fix it.
RawrUK;n2320676 said:That's quite a leap. I suspect the truth is that not many server owners have either partaken in the beta at all or they haven't patched to beta 2.
Having said that, I'd be really, really happy if they allowed the Berserker to parry properly again. I'm kind of hoping that if I keep saying it, eventually it'll happen.
ShingoMurata;n2320679 said:What's wrong with parrying? A couple of my parries lately haven't worked but as a zerker who uses the parry skill I'd say that's the least of KF2's concerns...
http://steamcharts.com/app/232090
This chart speaks for itself; note how new players bail just as quickly as they're tempted in... The worst part is the game is comprised of 99% awesomeness with the 1% being insufferable problems that drive most players away so at this point I feel like half of my 1k hours have been pissed up the wall
Dr. Lethal;n2320688 said:That's not bad. It seems on average at any given time, there's nearly 4000 players online. Obviously the population peaks when updates come, but those who uninstall for silly **** are probably not worth wasting time on.