I don't understand why TW would take something that works well from battlefield but implement it so it's barely functional. The same can be said of a lot of RO2s game mechanics but the squad system I think is the worst example.
Here is why;
-Spawning on the squad leader will often throw you into the middle of the open. Even if the SL is safe in a second story of a building you get put in the middle of the ****ing street.
-The setup of squads is terrible. Just have squads that you can join regardless of weapon class. There is zero need to have psuedo realism in joining a squad because noone in a public game is ever going to play like that. When making a realism match people will be able to set up squads how they like so it's really just a stupid terrible feature.
-What is the logic of having a rifle only squad? To add more rifles to the game? It just adds another squad leader with a semi or automatic. Whatever happened to 70+% of soldiers in ww2 having bolts?
-I forgot another huge issue is it's not clear if your SL is alive to spawn on or not and sometimes you will just end up in the normal spawn regardless.
These are not even bugs or whatever, just bad design decisions that make me frustrated with the direction TW took with RO2.
Here is why;
-Spawning on the squad leader will often throw you into the middle of the open. Even if the SL is safe in a second story of a building you get put in the middle of the ****ing street.
-The setup of squads is terrible. Just have squads that you can join regardless of weapon class. There is zero need to have psuedo realism in joining a squad because noone in a public game is ever going to play like that. When making a realism match people will be able to set up squads how they like so it's really just a stupid terrible feature.
-What is the logic of having a rifle only squad? To add more rifles to the game? It just adds another squad leader with a semi or automatic. Whatever happened to 70+% of soldiers in ww2 having bolts?
-I forgot another huge issue is it's not clear if your SL is alive to spawn on or not and sometimes you will just end up in the normal spawn regardless.
These are not even bugs or whatever, just bad design decisions that make me frustrated with the direction TW took with RO2.
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