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Point1. Its simple logic. If people hated knife increase, they would have switched.So let me follow this...
Counter-Strike has a lot of players.
Counter-Strike has increased running with the knife.
So thus a lot of people like increased running with the knife.
I'm sorry, but that's called a fallacy...which is not proof at all.
Edit: And how does sprinting make the game cheesy and ghetto-ish? That's just equivalent to a "NU UH" statement. The reason he said that knife-run is cheesy is because it's silly that holding a knife suddenly imbues you with extra running speed. What's so cheesy about sprinting?
So now you are trying to run with a heavy rigid object strapped to your back while trying not to stab yourself. Putting something on your back doesn't make it any less heavy, just distributes the weight somewhere else, and since you don't use your arms while running there is no real reason while holding something smaller would help.Point1. Its simple logic. If people hated knife increase, they would have switched.
Point 2. Already had to explain that one to someone else. A huge ffing azz bazooka in your hands and a knife on your belt is much more cumbersome then a knife in ur hand and a bazooka strapped on your back. Whalla, again simple logic.
1) adds to immersion, which i always think is a small part of the game
2) makes it feel realistic ( and no i am not saying this should be RO with zombies i just think that realism is a good thing in most cases unless the game is a parody
3) game will be more accessible to new players ( you said you wanted allot of people playing right? )
4) this may be just me but it makes games feel sort of cheep to me but hey i may be alone on this one
now please tell me why sprinting would ruin the game because im confused about that
No people would not have switched.
To what? Counter-Strike: The Non-Knife Speed Edition?
You can't say Because people like A and A has B then people like B. I like going to the zoo and the elephant pits smell awful. This doesn't mean I like the smell of elephant cages.
I'm not saying people should run around holding a bazooka sprinting. It should be like most other games where you "sling" the weapon and can't fire it while sprinting, and when you stop it still takes a few seconds to "unsling" it.
.. Red Orchestra?Define "most other games'. Cause I've NEVER seen that in a game. Sling it then unsling it? You're just making it too complicated.
I use the word "sling" loosely, thus it was in quotes.
The Battlefield series, most of the Call of Duty series, Brothers in Arms series, Gears of War (in a sense)...oh and RED ORCHESTRA, the list goes on.
My point is that you can't fire while sprinting in most shooters nowadays. You sacrifice speed for the ability to shoot and react. You also, upon stopping, have a moment of vulnerability as you pause to shoulder your weapon and so if you sprint around a corner you're not going to win the quick-draw against someone waiting for you.
I'm not making it too complicated...I just shouldn't have used the word sling. The weapon is lowered and unusable while sprinting.
I'm not making it too complicated...I just shouldn't have used the word sling. The weapon is lowered and unusable while sprinting.
My point is that you can't fire while sprinting in most shooters nowadays. You sacrifice speed for the ability to shoot and react. You also, upon stopping, have a moment of vulnerability as you pause to shoulder your weapon and so if you sprint around a corner you're not going to win the quick-draw against someone waiting for you.
...Try running while holding a heavy box in front of you with a spoon strapped to your back then try running holding a spoon in front of you with a heavy box strapped to your back. You'll find it much easier to run when you're holding the spoon...