Sprint

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
Honestly the whole switch to knife instead bit is a element held in many relatively old games and and nearly every freemium ( take solder front for example that piece of SH&* Korean game that forces you to buy weapons for real money but free to play at first ) . it is really something that turns me away from games, i feel that all the knife switch thing adds is not a layer of depth as some vets say but an additional frustration, and for me it makes it feel retro and not in a good way. now i understand why you cant implement free-aim due to the fact that it is allot of work and requires a fast internet connection to host with. But i think that sprinting is an innovation in the genre of First Person Shooters that everyone should implement.

Because it
1) adds to immersion, which i always think is a small part of the game
2) makes it feel realistic ( and no i am not saying this should be RO with zombies i just think that realism is a good thing in most cases unless the game is a parody
3) game will be more accessible to new players ( you said you wanted allot of people playing right? )
4) this may be just me but it makes games feel sort of cheep to me but hey i may be alone on this one

now please tell me why sprinting would ruin the game because im confused about that :confused:
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Did anyone say sprinting would ruin the game?

Perhaps with sprint, the team could outpace specimens easily and just do headshots with all crossbows and carbines. Avoiding the specimen horde and not getting cornered is part of game play, and could be undercut when the team can sprint 2x as fast as the majority of specimens.

There's already a perk that increases movement speed though.

And as an aside, I wish there was a melee button instead of a meele weapon switch. But I can see why it's designed like that. With a fire axe and choice of weapons, you could stomp pretty much everything just using two buttons.

That said, in all the videos of the mod I've watched, people do a ridiculous amount of weapon switching, and I'm a little turned off by that. Perhaps I've just been playing L4D too much though, where you only have three real options: Main weapon, pistols and a melee attack. Getting used to carrying more than that will take some time.
 

Mahnsikir

FNG / Fresh Meat
Jul 23, 2006
868
40
0
Edinburgh - Scotland
I'm with you on getting rid of the knife run, just seems stupid to me.

Whether or not a sprint function should be in or not is more to do with gameplay in my mind, for instance would a sprint (gauge) mean that you could just shoot, sprint away, shoot and never be caught or on the other hand to slow/long recharge that its too useless to be effective.

My ideal is that its related to weight, the heavier your equipment the slower/shorter you run/sprint etc. Gives an extra bit of tactics, does your team go for lighter guns and keep on the move or dig in the with the heavier weapons and make a stand?
 
Last edited:

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
I'm with you on getting rid of the knife run, just seems stupid to me.

Whether or not a sprint function should be in or not is more to do with gameplay in my mind, for instance would a sprint (gauge) mean that you could just shoot, sprint away, shoot and never be caught or on the other hand to slow/long recharge that its too useless to be effective.

My ideal is that its related to weight, the heavier your equipment the slower/shorter you run/sprint etc. Gives an extra bit of tactics, does your team go for lighter guns and keep on the move or dig in the with the heavier weapons and make a stand?

your point about shooting and then sprinting away can be fixed by 1. having dead ends 2. having the sprinting speed the same as all the specimens speed plus you cant sprint backwards and there is usually a delay between being able to shoot and sprint where you are reading for fire, the weight thing i agree with that.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
Did anyone say sprinting would ruin the game?

Perhaps with sprint, the team could outpace specimens easily and just do headshots with all crossbows and carbines. Avoiding the specimen horde and not getting cornered is part of game play, and could be undercut when the team can sprint 2x as fast as the majority of specimens.

There's already a perk that increases movement speed though.

And as an aside, I wish there was a melee button instead of a meele weapon switch. But I can see why it's designed like that. With a fire axe and choice of weapons, you could stomp pretty much everything just using two buttons.

That said, in all the videos of the mod I've watched, people do a ridiculous amount of weapon switching, and I'm a little turned off by that. Perhaps I've just been playing L4D too much though, where you only have three real options: Main weapon, pistols and a melee attack. Getting used to carrying more than that will take some time.

i have seen multiple veterans of KF say that knife is the sprint function and u don't need a sprint function, and i am not saying " when the team can sprint 2x as fast as the majority of specimens. " i am saying make a sprint feature that makes you like 50% faster for traveling and the functionality the knife has except you wont have to go through the weapon switching which i think is just backwards, its like going against innovation in my opinion. honestly i just don't want to have to switch to the knife because i thought that i was done with that BS because sprint looks better, feels better , and speaks better of the game to the general audience.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
wow i thought that allot more people would care whether you needed to be constantly switching to your knife...
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
The best option would i guess be a button when spressed you move in knife speed. But keep your old weapon but like in ro inable to shoot it while sprinting (although melee weapons should remain speedy for the axeman :p).

But this would mean that if its curently done in the same way as the mod that there possibly would be a need for new animations. I think the game is too close to release for any major changes. Although nobody knows what patches could bring.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
The best option would i guess be a button when spressed you move in knife speed. But keep your old weapon but like in ro inable to shoot it while sprinting (although melee weapons should remain speedy for the axeman :p).

But this would mean that if its curently done in the same way as the mod that there possibly would be a need for new animations. I think the game is too close to release for any major changes. Although nobody knows what patches could bring.

it depends, have they denied that they have implemented or have thought about it. could someone from TWI say no or yes to is implemented or not? i just don't want to have to be constantly switching to the knife i think it is to retro although is this game trying to be a semi retro game?
 

Lionel-RIchie

FNG / Fresh Meat
Mar 29, 2006
701
8
0
36
TN, US
I'll take an endurance/sprint system over the whole knife thing any day. Heck, I'd settle for no sprint/no knife speed increase even.

I'm pretty sure FPS Doug showed us the "quality" of the whole "Everyone runs faster with the knife" notion.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
I'll take an endurance/sprint system over the whole knife thing any day. Heck, I'd settle for no sprint/no knife speed increase even.

I'm pretty sure FPS Doug showed us the "quality" of the whole "Everyone runs faster with the knife" notion.

i just want think that you should run at sprint speed with the knife but i just don't want to have to watch/play a game where if you want to be competitive you have to switch to your knife and you cannot sprint it looks stupid it feels more boring and it makes the game look worse. In my opinion any game that you need to switch to the knife to be good at seems like a game where the developers are be non-innovative
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
does no one care whether sprint is implemented and we all have to do the switch to knife thing? should i make a thread named " knife as running mechanism is no good " seriously or am i the only one who thinks this will effect gameplay?
 

BogWraith

FNG / Fresh Meat
Apr 30, 2009
6
0
0
does no one care whether sprint is implemented and we all have to do the switch to knife thing? should i make a thread named " knife as running mechanism is no good " seriously or am i the only one who thinks this will effect gameplay?

I support you 100%, knife running is ghetto in my opinion and will affect gameplay in a bad way.
 

zYnthetic

FNG / Fresh Meat
Mar 20, 2009
1,069
168
0
Atlanta-ish
www.zynthetic.com
Changing the player speed by other means greatly impacts the balance across the board. Of course no one is stopping you if you're going to mod in a sprint system that you think would work better.
Someone made a big stink over the player movement in the mod. Wrote a mut to alter it to use on the server he was running and found out it suddenly unbalanced many things in the game. Ended up adding more and more different muts to try to regain that balance and basically self-destructed, gave up on the mod out of frustration because he didn't realize one little change could alter things so drastically.
Not saying it can't be done, there's just a lot of factors that movement effects that go unnoticed until it's altered.
 
Last edited:

Lionel-RIchie

FNG / Fresh Meat
Mar 29, 2006
701
8
0
36
TN, US
I don't see how having sprint, but while sprinting your weapon is "lowered" and cannot be fired until you stop momentum. It's no different than "switching to your knife" and removes that cheesy feel.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
I don't see how having sprint, but while sprinting your weapon is "lowered" and cannot be fired until you stop momentum. It's no different than "switching to your knife" and removes that cheesy feel.

it is not that much different than switching to your knife but it simply looks better and is mostly for aesthetic purposes, but it is not that much of a game play changer only it is something i would prefer over that you run faster with a knife thing i don't know why and i'm sorta sounding like a whiner/troll but i really think it makes the game better and looks allot better.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
Changing the player speed by other means greatly impacts the balance across the board. Of course no one is stopping you if you're going to mod in a sprint system that you think would work better.
Someone made a big stink over the player movement in the mod. Wrote a mut to alter it to use on the server he was running and found out it suddenly unbalanced many things in the game. Ended up adding more and more different muts to try to regain that balance and basically self-destructed, gave up on the mod out of frustration because he didn't realize one little change could alter things so drastically.
Not saying it can't be done, there's just a lot of factors that movement effects that go unnoticed until it's altered.

why would it unbalance it to be exactly the same except instead of your sprint button being 1 for knife being shift ( which is more convenient but hey i guess ill map the keys -_- ) and the only difference is that you don't have to switch weapons but you cant shoot for the same amount of time. it just feels, like one of my compatriots said really amateur-developer-retro-ghetto feel, its something i expect missing common resolutions to come with. and may impact people buying the game because it speaks of free-2-play games considering the vast majority of those games have a "Everyone runs faster with the knife" based movement system.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
I don't see how having sprint, but while sprinting your weapon is "lowered" and cannot be fired until you stop momentum. It's no different than "switching to your knife" and removes that cheesy feel.

this is what my main point is:

Sprint with the same functionality of the knife will make the game feel less ghetto/cheesy.

anyone feel opposed to that?
 

Foxed

FNG / Fresh Meat
May 1, 2009
18
0
0
Personally - I won't care one bit about either of them, i'd rather be looking out for Specimen trying to rip my flesh off rather than stareing at my knife and say "Why do i need to switch?", its just one button click, can't be that hard, really :p

That beeing said, i can agree to you, that lowering your weapon, running a heckalot, then stop up to look back would both be good and bad, specimens will run in different speeds, thus, sometimes you have the slow asses that would be too easy to kill, and you could outrun the faster ones easier, what i'd prefer honestly is a perk that makes you able to run as fast with a gun as with a knife