Sprint

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Tolil

FNG / Fresh Meat
Mar 22, 2009
118
0
0
But "switching to the knife to run faster" IS unrealistic without some way to automatically attach your primary weapon to your back at the speed you can cycle through weapons.

I just don't like seeing the videos of people playing the mod where they have their knife out most of the time in between waves just to run faster. Cheesy.

Are you a troll? Do you live under a bridge? Or can you simply not read? I'm going to quote myself JUST for you.

We're not saying that you can't have sprinting cause of realism, we're simply saying that the argument that knife running is unrealistic is null.

Just cause there is no sling system doesn't mean that knife running is unrealistic.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
Actually, sprinting makes a game more cheesy and getthoish.
Also, people who like sprinting are a very small minority, not the people who like knife switching. My proof? The huge amount of CS players.
Also, the speed bonus is what makes the knife so deadly and versatile.
So no, tripwire, on behalf of all who like fun and good gameplay, DO NOT patch out knife speed bonus.

lets compare the sales and graphics of CoD4 with CS:S my proof that everything you just said is complete Hypocrisy is that CoD4 had better graphics and a larger player base (idiotic as they may be) the cheesy ghettoish feel of switching to the knife is because it makes a game feel like a counter strike knock off , i do not want to take out your knife speed bonus i simply want to be able to play without having to switch to my knife constantly if i want to get anywhere in a timely manner.
 

Lionel-RIchie

FNG / Fresh Meat
Mar 29, 2006
701
8
0
36
TN, US
Are you a troll? Do you live under a bridge? Or can you simply not read? I'm going to quote myself JUST for you.



Just cause there is no sling system doesn't mean that knife running is unrealistic.

It's not null. I just explained why the whole weight-distribution/weapon on back realism argument is null by shooting down your arguments of realism with one of my own.

I'M certainly not the troll here having trouble reading.
 

Tolil

FNG / Fresh Meat
Mar 22, 2009
118
0
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It's not null. I just explained why the whole weight-distribution/weapon on back realism argument is null by shooting down your arguments of realism with one of my own.

I'M certainly not the troll here having trouble reading.

...unrealistic without some way to automatically attach your primary weapon to your back at the speed you can cycle through weapons.

Kthxbai.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
Running faster while having your knife out doesn't make sense because you are still carrying the same amount of weight on your person. As far as a sprint button, in the KF mod you could set a button to pull out your knife which effectively made it a sprint button with only melee available. And as far as realism goes, there are going to be a large amount of action (like switching weapons at a fast pace) that are unrealistic. Most games are like that.

Honestly whatever tripwire has programmed in should be relatively balanced and I'm sure they took this kind of thing (sprint key, knife bonus, ect.) into account when making the game.
 

M3tabolic

FNG / Fresh Meat
Mar 23, 2009
116
4
0
OMG This whole knife realism thing is getting pretty heated! Lol... How many of you guys are Red Orchestra veterans? Seems like you're very worried about the old ultra-realism.

Personally, I have mastered the art of double-jumping, and can carry up to 12 weapons at a time. I also have a shift-key taped to my leg which I have to press every time I want to run fast. I also have several thousand zombies in my back garden so I have no real need for computer games of any kind.

Back to the discussion: IMO - Both side's arguments are equally valid, but all of them seem to presume that the way the knife/sprint behaves will make a blind bit of difference to how fun the game will be - which I don't believe will be the case.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
Having played the mod for a little while I have to say that a sprint button wouldn't really fit. The fact that you are slower and a speciman who is marginally faster can catch up with you if you don't kill it first is a very important aspect of the game.
So regardless of the knife-run vs sprint discussion I'd have to vote NO on sprinting if there were a poll.

The speed-boost for the knife could theoretically be taken out without doing a lot of damage but the knife would have to be improved then somehow, because as it is the speed-boost you get is almost too small to really make the knife a viable weapon anyway. Taking this away makes it totally useless.

I am against having to switch to the knife to run faster because it reeks of Counterstrike and regardless of your little "spoon strapped to your back, box in hand" experiements I still think it's unrealistic and doesn't make any sense.
Knife in a pocket or knife in hand makes absolutely no difference!
This leaves the weapon in hand vs weapon on back factor and here I have to say it's even easier to run with it in hand than having it dangle on your back!
Not that this would have any noticable impact on speed! Remember we are just jogging at most and "sprinting" (be it by selecting the knife or holding the sprint button) wouldn't be more than a slightly faster jogg. And I think a trained soldier can pull that off easily regardless of what weapon he is carrying! We aren't running top-speed in-game at any time.
There is quite a bit of a buffer between "sprinting" (via knife or button) to actually sprinting as fast as possible, and that buffer makes any discussion about whether an item is easier to carry in hand, on back, between legs, on the head, etc. null and void.

What we have to decide are two seperate things:
a) do we want a sprint button even though it goes a little against the philosophy of the game(, imo)?
pro: feels natural to be able to run a little faster from time to time
contra: takes away from the thrill of being chased and overwhelmed

b) how do we want to make the knife usefull?
speed-boost (this is what we currently have in the mod); more stunning power; knockback; magnetic attack ala Halo 2 sword but not as strong, obviously; poisoned so it does more damage overall but you still can't one-hit a specimen and you have to back-off so he can't retaliate; certain sweet spots for the knife only, where you can do extra damage if you hit them (throat, heart or whatever) etc. pp.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
" 23:32 - [TW]RammJaeger: The less weight you carry the fast you go "

from the mutha****in dev chat, that looks to me like a constant speed with no knife speed increase! YA BABAY

PS if i am somehow misquoting me correct me TWI.
 

Crunch28

FNG / Fresh Meat
May 7, 2009
74
0
0
I don't know if this has been said (because im not gna read 4 pages) but there is sprinting in Call of Duty World at War in the nazi zombies gametype and that does not allow you to outrun them...
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Only because by wave 5+, they jack the speed on all the zombies by like 50%. In the first five waves, you can run circles around the zombies knifing them.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
Only because by wave 5+, they jack the speed on all the zombies by like 50%. In the first five waves, you can run circles around the zombies knifing them.

that statement is completely erroneous, i have played a lot of NZ and i can tell you for sure that i never run around a zombie knifing him unless there is 1 left, zombies 2 shot you after all and if you are concentrated on running around a horde of zombies you would probably get surrounded if it wasn't for the fact the first 5 rounds are easy sauce.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Well, I've played NZ a bit too, and once one or two are inside, it's not hard to knife/sprint/knife/sprint. You can't deal with the whole wave that way, but it is possible to use sprint to make them less of a threat.
 

Hipocracy

FNG / Fresh Meat
Apr 21, 2009
90
0
0
Well, I've played NZ a bit too, and once one or two are inside, it's not hard to knife/sprint/knife/sprint. You can't deal with the whole wave that way, but it is possible to use sprint to make them less of a threat.

not on waves where it actually matters, nobody dies on waves below 7 when even alone unless they are like watching TV talking on the phone and eating at the same time while playing.
 

Alex_KF

FNG / Fresh Meat
May 17, 2006
319
12
0
Wow. huge backlash against a (barely noticeable) change in speed while using a (wont name it) type of weapon. I imagine that if nobody was told this unnamed weapon provided this bonus, it would go unnoticed :p

Back in the mod days, it was put in place to give melee users a manueverability advantage.

Then the perk system came along, and the beserker. It's largely redundant at the moment, but too small to make a big difference either way - so i wouldnt get worked up about it. What someone chooses to run around with in their hands is their business. I dont think it will ruin your game.

Murphy makes the real point here though, which is that because of the slow encirclement nature of the gameplay there isnt much place for sprint in Killing Floor.
 
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