I would like to suggest a revamp of the specimens. As the game currently stands the largest portion of wipes occur because of a mob of specimens are not dealt with, gorefasts and crawlers being the worst offenders.
Between scrake perma-stun and FP decaps, most specs are not an issue to deal with. With proper deployment of players and management of specs the only issue that arises is the absurd amount of damage a single spec can do on hard or suicidal.
Removing the perma-stun of the scrake, but also removing the rage (but increaing his normal speed) while giving the FP a modified version of the Hard Head spesification that would allow decaps only if, say, 50% of his health is gone. This would make the toughest enemies in the game relavent again.
Spec speed and damage should be reduced as well, with a significant increase in HP to offset the ridiculous amount of damage high level perks can output.
Between scrake perma-stun and FP decaps, most specs are not an issue to deal with. With proper deployment of players and management of specs the only issue that arises is the absurd amount of damage a single spec can do on hard or suicidal.
Removing the perma-stun of the scrake, but also removing the rage (but increaing his normal speed) while giving the FP a modified version of the Hard Head spesification that would allow decaps only if, say, 50% of his health is gone. This would make the toughest enemies in the game relavent again.
Spec speed and damage should be reduced as well, with a significant increase in HP to offset the ridiculous amount of damage high level perks can output.
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