Sniper Rifles !!!! --- PLEASE !!!!!!

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CandleJack

FNG / Fresh Meat
Dec 2, 2009
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i mean exploding the heads of a row of zeds seems like somthing a barett could acomplish. just make the bolt invisable to simulate the bullet.

Barrett*

Also, which Barrett?

Barrett_m82_sniper_rifle.jpg

Barrett M82?

barrett_m99.jpg

Barrett M99?

barrett_m95.jpg

Maybe a Barrett M95?

600px-Barrett_98B.jpg

Or a Barrett 98B?

barrett_rec7.gif

Maybe a Barrett REC7?

Take your pick :p
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
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Sheffield, England
I think the Barrett M95 is the one people are most familiar with, and is the first Barrett people think of when they think of the word "Barrett".

But tbh I haven't read the first page really, so I'm just randomly commenting :)
 

masteriamamind

Active member
Oct 12, 2010
497
113
43
Evil Lair
If your really serious about a sniper rifle that you want in the game. Commission it. Put up cold hard cash for the creation of the gun that you want. The vast majority of the kf user base (if you decide to share) will use the gun. Money talks louder than CAPS LOCK and REALLY BIG LETTERS.
 

BenioX

FNG / Fresh Meat
Jan 20, 2010
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Poland
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REALLY BIG LETTERS

Or big titties :D
Maybe in exchange for the weapon give em some sexy babes or something? ;)

Well, just kidding.

On Topic: I am not saying the sniper rifles are bad idea. I just wish they were ballanced. IMO they should be strong, especially with headshots, but also slow and with small ammo capacity. Maybe even limited to 16 or less bullets. But one headshot of this baby should do to Fleshpounds. Miss head - you are dead. It loads next bullet way too slow = ballanced.
 

timur

FNG / Fresh Meat
I remember playing with RO's Moist Nugget M44 on my clan server.

With a little bit of work, it could be really, really awesome. :IS2:

The M44 is my new fav gun as a warrior. Its as if you took all the strengths and weaknesses of a LAR, magnifyed them, and then added a bayonet on. I am kind of dissapointed at how expensive it is, but I can usual get enough to manage:D:IS2:
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
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The M44 is my new fav gun as a warrior. Its as if you took all the strengths and weaknesses of a LAR, magnifyed them, and then added a bayonet on. I am kind of dissapointed at how expensive it is, but I can usual get enough to manage:D:IS2:

It's my fave as a Healer. It's like you said.

A bit of work from TWI and i'd consider it god-tier weaponry.
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
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UnrealEd: Viewport #1
I remember playing with RO's Moist Nugget M44 on my clan server.

With a little bit of work, it could be really, really awesome. :IS2:

Give me suggestion on how to make it better. :) I'm working on KF1945 and its M44 already works better than the M44 beta I released. I already gave weapons better sounds. Just give me some input on damage values and I adjust it accordingly. Also got the other variants and the K98k in there too.
 
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CandleJack

FNG / Fresh Meat
Dec 2, 2009
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Give me suggestion on how to make it better. :) I'm working on KF1945 and its M44 already works better than the M44 beta I released. I already gave weapons better sounds. Just give me some input on damage values and I adjust it accordingly. Also got the other variants and the K98k in there too.

Everything is fine, though the gun feels too small for Killing Floor in comparison to the others. The scoping animation feels different to the others as well.

Also, when using the bayonet it randomly does the torch flashlight for you people light for a split second. It seems out of place slightly.

The damage is fine, the reload speed and everything coding-wise is perfectly fine.
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Everything is fine, though the gun feels too small for Killing Floor in comparison to the others. The scoping animation feels different to the others as well.

Also, when using the bayonet it randomly does the torch flashlight for you people light for a split second. It seems out of place slightly.

The damage is fine, the reload speed and everything coding-wise is perfectly fine.

Well everything you listed is already fixed :D.