I was making a quick mockup-map in UDK for another thread on this forum, and was wondering how to create easy trenches etc that look dugout, but without using a custom mesh. I went into berezina, an old ro map that I knew had lots of different types of trenches (including one I accidentally drove a bt-7 into, and then turned and shot a p4 in the back ) and found most of theirs were the more simple method of open hole in terrain --> throw in meshes --> throw down sheet of bsp for floor. However, these had the problem of all having flat-as-concrete floors, which works against that dug-hours-ago feel I wanted. My question is, would there be an effective way of making a floor or some kind (don't worry about the walls, I'll use sandbags for those ) that was (or at least looked) a bit uneven without having to use a mesh?