I like the way the interior has been done in ROHOS, but it is a shame that it does take so long to create a vehicle. If I am forced to choose, I will take quality over quantity. I know there are a lot of tankers out there, but even more players who prefer playing infantry and to them, a tank is a tank.
One thing though, I do not want instant teleporting in and out of vehicles. I really hated that in ROOST. Next to that, I would prefer that tankers stay within their tanks. I know there may be a small benefit or two to getting out, but again the drawbacks really outweigh any benefits in my opinion. In ROOST, I really hated that tankers would get out of their vehicle and act like infantry and we all know that many players will do exactly that if given the chance. I say this even if TWI decided to implement full enter and exit animations for tanks.
In all the previous RO's that had vehicles/tanks, I never saw tank jumping as any real problem since those who hopped out of their tanks did so because their tanks were basically ready to blow up due to being shot up by other tanks and anti tank classes..... which meant that if they did hop out, they're right in the sights of whoever has been shooting the crap out of their vehicle and thus, quite an easy target.
But having the slim chance of getting out of an almost destroyed tank and surviving long enough to either help as infantry, or to get to another tank, or some other tactic, is better than being locked inside the vehicle until you die.... or worse.... being locked inside a tank that's been disabled so badly that you can't shoot back or move anywhere.
And so far since the original Beta launch, I still can't get the K button for scuttling to work, so I'm stuck inside the tank until someone comes along and blows me up..... which is a real waste of my playing time.
..... But exit & entry animations are non-negotiable. You can't have players simply instantly teleport into and out of vehicles. It creates fantastically gamey mechanics, as every single other FPS with vehicles has amply demonstrated, including RO1. Do the transitions right or don't do it at all.
Well since no other decent FPS that i've played, or have seen being played, has fully animated and detailed enter/exit animations (and most just have instant spawn in/out of tanks like what exists in ROCA/RO1), what you seem to be demanding doesn't seem very practical.
You make it sound like incorporating these functions (as being non-negotiable) is something so simple to do, that every other game developer, including TWI, should have no problems implementing into their games.
But if it's really that simple to do and should be done without question... how come nobody else has yet to do it decently in their games?
Even BF3, for all it's so-called wonder, doesn't have enter/exit animations involved in their tanks, APC's or aircraft.
Do the transitions right or don't do them at all?
Then I'd prefer they don't do them at all & focus on getting the vehicles into the game without them.