Your decision of course, but geez it would be nice to play on one Pacific map without a flamethrower, especially if the Americans are on the defensive
Upvote
0
Your decision of course, but geez it would be nice to play on one Pacific map without a flamethrower, especially if the Americans are on the defensive
Thanks for your hard work again
First major bug I noticed is a red screen of death appearing after capturing middle objectives. E and D probably. Screen doesn`t kill and stays until player dies/suicide.
Great atmosphere. Is there anything that can be done about the "phosphorous glow" of the military vehicles, tank wrecks and AA guns? This "glow" is also noticable on the left hand of your avatar.
Caterpillars and steamrollers do not show this "glow".
P.S.: just noticed you are already on it when I read the first post.
That flamethrower really looks good and the coughing player using it is great, but boy that weapon is killing large number enemies pretty easy. Playing with bots is cool to see this but firing it.
Map does look fantastic. I ran thru it briefly in single player this morning and the dark rainy atmosphere adds to the tension.
The Japanese captured objective A almost immediately before the Americans could even begin to move out, was this by design?
Frame rates seemed pretty good, although everytime the lightning struck my fps took a 15-20 fps drop hit.
About the last objective H, the airfields/hangers, I believe the Americans only had a total of 12 Wildcats to begin with and I believe you have more than that? I actually counted but then writing this I forgot the number The point is, I might just decrease the wrecks by a couple of planes.
Great job though!
Hi,
After the test result image is frozen at each flash (1s).
My processor is a dual core 3Ghz Intel E 6850 Nvidia 8800GT average settings.
It looks great bud, but I suck at nightmaps....
Just finished playing on full 64 men server.
Technical issues:
- players game crashing very often
- players reported freezing for a sec. when thunder strikes
- red screen of protected area after capturing E by axis, not killing tho. Suicide gets rid of it
Game play:
- seems that 25 mins is not enough, 30-35 would be better
- Axis stuck on objective C after capping D first for a 10 mins
Map looks great but in my opinion visibility should be increased, loads of tk`s
I keep hearing good things about this map. I need a consensus. Do folks that have actually played it feel that it is basicly stable and playable?
I'm tempted to put it on Crucible to help Woverine evaluate it and to help increase availability. Can I do this at Alpha stage without too much reservation? Waddya think?
Take your time. I just want to hear from folks that have played. There's no rush. I am actually running one other alpha. (Kriegzeit) All I'm looking for is some indication that either side can win and the bugs aren't so bad that a cohesive game can nevertheless be completed. Part of the goal of Crucible is to assist mappers in completing their works into a "final." Gotta start somewhere.
I keep hearing good things about this map. I need a consensus. Do folks that have actually played it feel that it is basicly stable and playable?
I'm tempted to put it on Crucible to help Woverine evaluate it and to help increase availability. Can I do this at Alpha stage without too much reservation? Waddya think?