Listen I am not telling you to fix old stuff right now. I am just asking for more flexibility for future. Present maps are too linear. Everyone is running to hot spots like trained dogs. Sometimes it is only about who is there first. If you play it for weeks than it is OK. But after months of playing same map with same movement style, it is becoming quite boring. Still same paths, still same tactics, still same grenade throwing somewhere, because you know that they are there always.
What should be done in future?
1. city maps are great for that, buildings has lot of rooms, entrances, windows. If you are able to place fixed machine guns to random place, than why it is too hard to do same thing with doors, windows or other types of entrances. You can block them, you are able to change path or firing position if you block some windows. By doing this you are able to play one map, but still it is different map. When entrance to building is not from south (because it is blocked) but from west, than it change everything. I didnt see thing like that in any FPS game. Would be nice to see experimental map. From Tripwire or from map contest winners. I would like to see it.
2. land maps are great for it too. Instead of doors or windows, you are able to place for example tank wrecks to random places to use them as covers. You can do this with other objects too. There are many other things like this but they are harder to do for examples position of small trenches would be slightly changed sometimes.
In conclusion, city maps are easier for that. Map creation is not peace of cake business. It is just suggestion, maybe some map creators agree with me, maybe there is no one. I dont know, it is only about them. Experimental map like this would be fun to play. Maybe it unlock something new in FPS games.
What should be done in future?
1. city maps are great for that, buildings has lot of rooms, entrances, windows. If you are able to place fixed machine guns to random place, than why it is too hard to do same thing with doors, windows or other types of entrances. You can block them, you are able to change path or firing position if you block some windows. By doing this you are able to play one map, but still it is different map. When entrance to building is not from south (because it is blocked) but from west, than it change everything. I didnt see thing like that in any FPS game. Would be nice to see experimental map. From Tripwire or from map contest winners. I would like to see it.
2. land maps are great for it too. Instead of doors or windows, you are able to place for example tank wrecks to random places to use them as covers. You can do this with other objects too. There are many other things like this but they are harder to do for examples position of small trenches would be slightly changed sometimes.
In conclusion, city maps are easier for that. Map creation is not peace of cake business. It is just suggestion, maybe some map creators agree with me, maybe there is no one. I dont know, it is only about them. Experimental map like this would be fun to play. Maybe it unlock something new in FPS games.
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