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Beta Map Ro-Tcherkassy beta 2

Ok here's how works the Spawns in fact, i'll try to fix them.

When Allies cap both Ruins and command post, Allies spawn move to Ruins and on the backroute before command post, German still HQ (maybe it's there i should move the axis spawn downhill)

There you go, cause when Allies cap both Ruins and command post the two last
objectives open up. Which is in fact the HQ and Mortars.

Then the Axis will still spawn in that area which is infact a capzone.

Maybe drop them in another corner. So they need to run a tad longer
and this will really give the Russians two objectives to choose.

Cause on of them is now unreachable until they get Mortars.
 
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For mortar, it's sheduled already. Reinforcement i did not know. I'll reduce them.


A word to the wise.... don't be so quick to make style or play changes unless they are show-stoppers. Please remember, one man's candy can be another man's poison. Make sure what you are changing will compliment and enhance your map, not customize the map to the likes of a select, vociferous few.
 
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