"It's ready when it's ready." Developers must love being able to say that.
It means they're so rich and successful they don't have to worry about trivialities
like release dates.
-Eurogamer about Alan Wake and Remedy Entertainment
And on top of the no release window bit, Tripwire is also looking to host a major beta test. How long that lasts can't be determined yet either.
Tripwire have propaply the same situation.
If you want to stay rich and successful you don't rush your products out the door when they're not finished.
G41(W) images needed
So, with that said, my problem is this, I cannot find sufficient reference of a G41(W) rifle. I have some reference but not enough to model the weapon very accurately.
This site is amazing and the knowledge everyone brings to the table is impressive which is why I'm posting here. If anyone has a G41(W) and is willing to take some really nice pictures of it, everyone here at Tripwire would be greatly appreciative.
http://forums.gunboards.com/showthread.php?166867-G41(W)-images-needed
"It's ready when it's ready." Developers must love being able to say that. It means they're so rich and successful they don't have to worry about trivialities like release dates.
-Eurogamer about Alan Wake and Remedy Entertainment
Tripwire have propaply the same situation.
And on top of the no release window bit, Tripwire is also looking to host a major beta test. How long that lasts can't be determined yet either.
one could also point out that TW made that their motto even before they became "rich and successful". idea, if you're so "rich and successful", maybe hire more staff so production doesn't take half a decade? 3-5 years for a dev team of 100.....must be union workers
this example would almost be like claiming Murphy's Laws is actually a valid "law"
might want to take a look at the continuation of explaintions concerning the exceptions and possible solutions to the "law" as well as the impact of open source development.
http://en.wikipedia.org/wiki/Brooks's_lawhttp://en.wikipedia.org/wiki/Brooks's_lawhttp://en.wikipedia.org/wiki/Brooks's_law[url]http://en.wikipedia.org/wiki/Brooks's_law[/URL]
idk why it's even referred to as a "law" because it really isn't a law but just a theory as his conclusions do not all universally apply to all development cases and situations concerning the quantity of workers involved with/added to the project. he himself even called it an "oversimplification". it's based on too many assumptions that he drew from his own experiences at IBM and look at the date of publication (1975)......things have changed dramatically over the past 35 years, like for example communication issues which he attributes to being one of the main causes for his hypothesis. today, people have email, cell phones, pages, instant messengers, webcams, skype, texting etc.... and communication is (guesstimation here) 100x easier today than it was when he was making his conclusions.
this example would almost be like claiming Murphy's Laws is actually a valid "law"
SO true ... with shooters historical accuracy definitely falls in the optional category, whereas even somewhat arcade flight games often come under scrutiny for intense historical accuracy, at least with respect to how the planes look.It looks unbelieveable.
[url]http://download.softclub.ru/pub/il2pict/shot_20091204_161805.jpg[/URL]
Its so weird that in flight games the realism and historical accuracy is
more like a rule than exception.
But in shooters historical accuracy is more like a bugbear, who should
be sucked to vacuum cleaner so that no-one notice.
Anyways nice to have that one exception.
It looks unbelieveable.
http://download.softclub.ru/pub/il2pict/shot_20091204_161805.jpghttp://download.softclub.ru/pub/il2pict/shot_20091204_161805.jpg
Its so weird that in flight games the realism and historical accuracy is
more like a rule than exception.
But in shooters historical accuracy is more like a bugbear, who should
be sucked to vacuum cleaner so that no-one notice.
Anyways nice to have that one exception.
SO true ... with shooters historical accuracy definitely falls in the optional category, whereas even somewhat arcade flight games often come under scrutiny for intense historical accuracy, at least with respect to how the planes look.