I know alot of people have talked about having the zerker have a rage boost or a speed boost at times. I was thinking as a way to increase inter-perk play, you could have the medic gun shoot a dart that is a speed/stamina bonus dart giving a temporary increase in speed and perhaps strength and/or damage resistence to another player.
The mechanics are already there as it would work off of the medic gun recharge counter, thus giving you a choice to fire a healing dart or a speed/stamina dart.
I'm a work, so I'm just tossing this out there. If balance issues seem to be a problem perhaps this dart could only work on zerker perks thus allowing medic and zerker to be a good team. Or if balance wouldn't be a problem then the dart could work on all perks. Also, maybe only 2 or 3 speed/stamina darts per wave so you can't spam them and the dart could only be fired if the recharge counter was at 100 and it would take the whole 100 away.
What do you guys think?
The mechanics are already there as it would work off of the medic gun recharge counter, thus giving you a choice to fire a healing dart or a speed/stamina dart.
I'm a work, so I'm just tossing this out there. If balance issues seem to be a problem perhaps this dart could only work on zerker perks thus allowing medic and zerker to be a good team. Or if balance wouldn't be a problem then the dart could work on all perks. Also, maybe only 2 or 3 speed/stamina darts per wave so you can't spam them and the dart could only be fired if the recharge counter was at 100 and it would take the whole 100 away.
What do you guys think?
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